| 06-26-2005, 10:31 PM | #1 |
In my current map I am required to make extensive use of A and B loops, mainly for the movement system. Now, I have about 7 triggers that run every .10 seconds, which of course causes the map to lag pretty bad online. I can solve this problem by adjusting the time, but then the game becomes less responsive. Whats the easiest way to allow loops like this and cut down some lag? Adjust the times so no two triggers occur at the same time? Put all the actions into one trigger intead of 7? Convert them all to JASS? |
| 06-26-2005, 11:29 PM | #2 |
The best way wound be to putt them in one trigger, convert them to jass optimize and fix leaks |
| 06-27-2005, 12:19 PM | #3 |
fix leaks is _VERY_ important. If you do not fix leaks it will eventually become a 0,5frames per second game. And the exit time would be something around 5-10 minutes. |
| 06-27-2005, 07:57 PM | #4 |
Ouch. Alright ill be sure to fix that when I convert the loops to custom scripts. Thanks. |
