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Effect Animation

06-27-2005, 10:53 AM#1
Tim.
Alright, in my current mod I have your player unit and a vehicle. Both are rather large file sizes. What I want to do is, instead of having the Player model on its own, as well as a vehicle with a morph animation to add the player model on (Meaning the filesize of the vehicle model is the vehicle size + player unit size), I want to set it up so that one of the animations of the player unit is to sit in the correct position to be in the vehicle. The only issue of course is that when you add a special effect to an attachment point, it plays the Stand animation.

Is there a way to make it so that the animation of the effect is somthing other than stand? Please note the effect is added via an ability, not via a trigger. If not, is there any way I can do this without having to have the player unit's model imported twice?
06-27-2005, 03:19 PM#2
Anitarf
How about making the player unit use it's alternate animation and then attach the vehicle model to it... Alternatively, you could rename all the animation names on the unit so the in-vehicle-animation is named "stand", and all others are alternate animations and you set the unit that uses this model to use alternate animations.
06-27-2005, 07:43 PM#3
Tim.
Hmmm, that could work, except that the vehicle has weapons which are animated. Although the particles could easily be done on the alternates, controlling the weapon's animations wouldn't be able to be handled in the alternate animations.
06-27-2005, 08:04 PM#4
shadow1500
You could also use the "Art - required animation names - attachments"
ex: ur player unit has a driving animation called "stand second"
then u set ur vehicle art required animation names attachments to "second", any model attached to it that has a "second" animation modifier will play it.
06-27-2005, 08:06 PM#5
Tim.
Really? Well you learn somthing new everyday. I will give it a shot, thanks Shadow.