| 06-27-2005, 05:06 PM | #1 |
This trigger is supposed to create units and move them to the other side of the map, but for some reason the units stop halfway on their path and go back to the point where they were created. Can anyone tell me what's wrong? Events -Every 1.00 seconds of game time Actions -Create 1 Footman for Neutral Hostile at (Random Point in Region 000) facing Default building facing degrees -Order (Last created unit) to Move To (Random point in Region 001) |
| 06-27-2005, 05:13 PM | #2 |
it is becouse you create it for player: Neutral Hostile Neutral Hostile has AI return, which basically orders the units to move back to their original stand point after a specific duration or a specific range they have run away. Too fix this you can go into "Game Constants" and modify some with the "Creeps" things Or, you can just add: AI - Ignore (Last created unit)'s guard position after creating the unit. |
| 06-27-2005, 09:15 PM | #3 |
Thanks for the help! |
| 06-28-2005, 10:27 AM | #4 |
Ignoring guard position on neutral hostile units will not work (ithink). But still if you chose a normal player for it you'll have 2 ignore guard position else it will return to its place after it stops his orders ^^ |
