| 06-27-2005, 05:54 PM | #1 |
I know there is a trigger in WEU, that lets you create game text at a point of the screen coordinates. I have been told however, that it moves all previous text to that point. Is this true? Can it be fixed, what type of text does it move? |
| 06-27-2005, 08:55 PM | #2 |
I use this feature alot and don't see any issues of moving previous text. |
| 06-28-2005, 01:20 PM | #3 |
It doesn't so it can create text anywhere on the screen and doesn't move it? okay thanks :P |
| 06-28-2005, 04:11 PM | #4 | |
Quote:
It does move the previous text, the only workaround I found was clearing the text before using that function |
| 06-28-2005, 04:31 PM | #5 |
so e.g. I use: create text for player at point (50,50) blah blah blah then if I create another text create text for player at point (100,100) blah blah blah the first one will be moved to 100,100? So it is impossible to have two text at point on screens at different points at the same time. How does you SIM error work then? does it use the text on screen point function? |
