| 06-28-2005, 05:54 PM | #1 |
Is it possible to calculate the experience a hero get when he kills a unit? |
| 06-28-2005, 06:09 PM | #2 |
Just run a test... Make a hero, whatever desired level you want... and make him kill one unit. Find out how much experience it gives off, and ta da. |
| 06-28-2005, 06:26 PM | #3 |
Well I don't know how many units there gona be in Unsung Legends, but I don't think that's a effective way :P |
| 06-28-2005, 06:33 PM | #4 |
You could always customly set how much each unit gives by editing their point value and then use a similar trigger to this. Code:
Exp Gain
Events
Unit - A unit Dies
Conditions
(((Killing unit) is A Hero) Equal to True) and (((Owner of (Killing unit)) controller) Equal to User)
Actions
Hero - Add (Point-value of (Unit-type of (Dying unit))) experience to (Killing unit), Show level-up graphics |
| 06-28-2005, 07:10 PM | #5 |
Just to decrease the time for you mission, i think heros of all levels get the same amount of experience off a certain level creep, they just need more exp to level |
| 06-28-2005, 07:11 PM | #6 |
cant you edit all that stuff in game constants. I know you can change the amount of xp needed per level and the xp you get off creeps. |
