| 06-29-2005, 02:40 PM | #1 |
I made an system with 3 maps, map 1,map 2,map 3 and regions to the opposite maps in every map. Well, when I am in map one and go to map 2, I have to save an integer or string from what map I came from. And then I store the integer in the game cache. Now.. Ive tested some stuff and cant figure out how to load the integer. This is what I use UPDATED: Code:
Melee Initialization
Events
Map initialization
Conditions
Actions
Game Cache - Reload all game cache data from disk
Game Cache - Create a game cache from Test.w3v
Set Test = (Last created game cache)
Set Integer = (Load Integer of Integers from Test)
Trigger - Run from <gen> (checking conditions)Code:
from
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer Equal to 2
Then - Actions
Game Cache - Restore Thrall of Heroes from Test for Player 1 (Red) at (Center of from map 2 <gen>) facing 0.00
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer Equal to 3
Then - Actions
Game Cache - Restore Thrall of Heroes from Test for Player 1 (Red) at (Center of from map 3 <gen>) facing 0.00
Else - Actions
Do nothing
If ((Last restored unit) Not equal to No unit) then do (Skip remaining actions) else do (Do nothing)
Unit - Create 1 Thrall for Player 1 (Red) at (Center of new <gen>) facing Default building facing degrees
Game Cache - Clear TestCode:
to 2
Events
Unit - A unit enters To map 2 <gen>
Conditions
Actions
Set Integer = 1
Game Cache - Clear Test
Game Cache - Store (Entering unit) as Thrall of Heroes in Test
Game Cache - Store Integer as Integer of Integers in Test
Game Cache - Save Test
Game - Set the next level to Maps\Test\Test\2.w3x
Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)Code:
to 3
Events
Unit - A unit enters To map 3 <gen>
Conditions
Actions
Set Integer = 1
Game Cache - Clear Test
Game Cache - Store (Entering unit) as Thrall of Heroes in Test
Game Cache - Store Integer as Integer of Integers in Test
Game Cache - Save Test
Game - Set the next level to Maps\Test\Test\3.w3x
Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)Why doesnt it work?? EDIT: Ive also tried to change Code:
Set Integer = (Load Integer of Integers from Test) and then checked the Integer with "Integer Equal to 2" |
| 07-02-2005, 10:52 PM | #2 |
Cant anyone answer this? really? (Sry for double posting) |
| 07-03-2005, 11:16 PM | #3 |
No events on second trigger? And use [code instead of [quote please |
| 07-04-2005, 12:20 AM | #4 |
I think that you forgot to save your game cache What you had to do is Code:
Events Unit - A unit enters to map 2 <gen> Conditions Actions Set Integer = 1 Game Cache - Clear Test Game Cache - Store (Entering unit) as Trall of Heroes in Test Game Cache - Store Integer as Integer of Integers in Test [b]Game Cache - Save Test[/b] Game - Set the next level to Maps\Test\Test\2.w3x Game - Victory Player 1 (Red) (Skip dialogs, Skip scores) |
| 07-04-2005, 01:20 AM | #5 |
You never initalize test in the second trigger. as far as how to do that I think its just something Load or Create gamecache in GUI (I don't know I don't use gui.) you don't need to use reload all cache, its only required if you are using save game manipulation. |
| 07-06-2005, 04:16 PM | #6 |
about the Event in the seccond trigger, I have an "run trigger" in the first one, dont know why it doesnt show up. Also I edited the first post, please check it again. @harel Im gonna test save game cache, it might be it. EDIT: Well, I dont think i still work and now the Code:
"Waiting for Host"
Disconnect?.. |
| 07-06-2005, 04:22 PM | #7 |
Saving game cache destroys its pointer by the way, so you have to initialize it again after saving |
| 07-06-2005, 04:26 PM | #8 |
What do you mean by that? :\\ EDIT: Updated first post, now contains all triggers. |
| 07-11-2005, 07:44 PM | #9 |
*bump* |
| 07-16-2005, 08:30 AM | #10 |
I said *bump*! |
| 07-16-2005, 10:35 AM | #11 |
Is the Map initialization trigger on all maps? |
| 07-16-2005, 03:34 PM | #12 |
Yeah, should I change it? |
| 07-16-2005, 03:48 PM | #13 |
It shoud be in all maps. When are this Waiting for host appear? |
| 07-17-2005, 04:09 PM | #14 |
about 2 secs in the game |
| 08-03-2005, 04:51 PM | #15 |
*bump* again ![]() |
