| 06-29-2005, 09:19 PM | #1 |
Guest | Cross Heros Defense
An Original concept by Razherrt Beta Concept/Developement Heya Guys and Gals. I'm Razherrt, I'm semi-new to the forums, I just signed up, but always browsed the threads and such before. Well Anyways, without further ado... Cross Heros Defense ---------------------------------------- Players: 1-8 Teams: 4v4 Concept: Features ---------------------------------------- -Unique Items -Unique Item tables -Custom Spells -Unique Hero System -Item Recipes -Hero Arena Where heros can fight the opposing team -Unique System for acquiring Rare/Hard to get items -Completeable quests -Unique Hero Upgrade System -Unique NPC Upgrade System -Hero Max level: 45 -Hero Type Restricts Items Hero is allowed to use -Heros can only equip one item of each type (weapon, armor, shield, ring) -Summoned Pets that are NPC Controlled -Linked Towers (Towers Destroyed in the RPG area will destroy the respective tower in the defense area) -Max Skill Level 10 -Max Stat Level 15 -Point System Which you can Save/Load (Giving Heros Special Rewards at the start of game) ....... Phew That was breather. Onto the HEROS ^_^ Hero Concept
---------------------------------------- -Each Hero Will get 3 Skills (More skills to be added in updated versions) -Heros Will also get points to distribute into Strength, Dexterity, Constitution, and Intelligence. Each Stat Raising a respective Hero Attribute -Strength: -Dexterity:Determines the Heros Armor. Determines the Heros Attack Speed. -Constitution:Determines the Heros Health Points. -Intelligence:Determines the Heros Mana Points. Determines the Heros Magic Attack Damage (If a Magic Caster). With each hero getting Unique Bonuses to these stats when they are raised. This will ultimately create a Hero that is unique to that player and no one else. This stat system concept has been completely balanced by me, ready to go. It offers an A+ through F Grading system for each attribute. Making blance issues non-existant. Arena Concept
In the Center part of the RPG area will be a Hero Arena. Where Heros can duke it out to gain access to the opposing teams RPG area or to gain Arena points and Arena Tokens.---------------------------------------- -Arena Tokens can be used to buy Rare Items -Arena Tokens can be saved/loaded. -Arena Points will show how skilled you are as a player of Cross Heros -Arena Points will give you access to special items you can buy with Arena Tokens -Arena Points can be saved/loaded ~~~~~~~~~~~~~July 1st Update~~~~~~~~~~~~~~~~~~~~~~~~~ Okay Heres a sneak peak of four human Characters whos concepts are completed Including Skills and stat bonus, i am currently working on them now in WE. Arcane Mage Hit Points: D+ Defense: F (no bonus) Attack Speed: B Mana: B+ Int Damage: A The Arcane mage is adept at controlling the ebb and flow of physics. Able to manipulate arcana essence to his will. ________________ Starting Stats: 15 HP 0 Defense 2% IAS 45 MP 5.5 Damage ________________ Stat Level bonuses: Constitution: Gives +7 HP Dexterity: 2% IAS per Point Intelligence: +45 MP per level, +5.5 Damage per level. ________________ Equipment Allowed: Cloth Armor, Staves, Scion Orbs Rings, Amulets, Cloaks ________________ Skills: (These are The Concept Skills as of 7/1/05) Arcana Shield: Summons a shield out of arcana essence, protecting the Arcane Mage from X amount of Damage per mana. Arcane Thief: Steals a Spell from a target Unit, Enabling the Arcane Mage to manipulate it to his will. Arcana Missles: The Arcane Mage Channels the Essence of Arcana, Summoning X missles Dealing x Amount of damage each. Tracks Random Targets. Rogue Hit Points: C Defense: C- Attack Speed: A+ Dmg: B Mana: D The rogue utilizes stealth to aproach his enemy, surprising them with devastating attacks. ______________ Starting Stats: 25 HP 1 Defense 3% IAS 4 Damage 10 MP ______________ Stats Level bonuses: Constitution: +12 HP Dexterity: +1 Defense, 3% IAS Strength: +4 Damage Intelligence: +10 Mana ______________ Equipment Allowed: Daggers, Leather Armor, Boots Cloaks, Poisons ______________ Skills: (Concept as of 7/1/05) Subterfuge: Enables the rogue to sneak around, reducing walk speed. Sneak Attack: Only available while Subterfuge is enabled. Deals Increased Damage to an enemy and breaks Subterfuge. Kidney Shot: (5 Level Skill: Available Every 7th Level) Only available while subterfuge is enabled. Stuns the current target, breaking subterfuge. Dodge: Gives the Rogue a Chance to dodge incoming attacks. Warrior Hit Points: B- Defense: C+ Attack Speed: C+ Mana: F (no bonus from int) Damage: A The Warrior is a fearsome character. Adept at close hand combat and bringing the fight to the enemy. ________________ Starting Stats: 35 HP 1 Defense 1.5% IAS 25 MP 5.5 Damage ________________ Stat Level bonuses: Constitution: Gives +18 HP Dexterity: +1.5 Defense, 1.5% IAS per Point Strength: 5.5 Damage ________________ Equipment Allowed: Platemail, ChainMail, Leather Armor Daggers, Swords, Shields ________________ Skills: (These are The Concept Skills as of 7/1/05) Improved Stamina: Increases the Run speed of the Warrior by X amount per level. Warcry: The Warrior releases a fearsome cry, channeling pent up rage enabling his attacks to deal an extra X amount of damage for X Secoonds. Weapon Mastery: Through years of combat, the warrior becomes adept with all manner of weapons. Giving a x% chance to deal X amount of damage, and stunning the enemy that lasts for X seconds. Ranger Hit Points: B- Defense: C- Attack Speed: B Damage: B- Mana: C- The Ranger is a skill markswoman whom has a slight connection to nature, able to summon a companion. ________________ Starting Stats: 35 HP 1 Defense 2% IAS 20 MP 3.5 Damage ________________ Stat Level bonuses: Constitution: Gives +18 HP Dexterity: +1 Defense, 2% IAS Intelligence: +20 MP Strength: +3.5 Damage ________________ Equipment Allowed: Bows, Leather Armor, Cloaks poisons ________________ Skills: (These are The Concept Skills as of 7/1/05) Summon Hawk Companion: Summons a Hawk Companion that fights along side the ranger. Aimed Shot: Through Precision aiming the Ranger can strike an Increased Damage Dealing shot. Multi-Shot: Through intense training, the Ranger has learned how to split an arrow multiple times on release of the bowstring, enabling one arrow to become many and strike multiple opponents. ___________________________________________ Well thats it for the July 1st Update, I'm almost done with the Warrior (the stats are what makes the heros tedious, but also makes them unique the way you want to play, so it takes time for quality) |
| 06-30-2005, 03:17 AM | #2 |
Doesn't sound too bad. Go for it. |
| 07-03-2005, 08:54 PM | #3 |
Guest | ------July 3rd Update---------- The stat point system is finished and all the bugs are worked out. The tedious part is applying it to every hero. So i'm going to be making Heros one at a time, If I bang them out I can possibly have a completed Hero every 2-3 days. ^.^ but this is a major accomplishment debugging and getting the stat system to work correctly, so I'm happy! |
