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Cross Heros Defense

06-29-2005, 09:19 PM#1
Guest
Cross Heros Defense
An Original concept by Razherrt
Beta Concept/Developement

Heya Guys and Gals. I'm Razherrt, I'm semi-new to the forums, I just signed up, but always browsed the threads and such before. Well Anyways, without further ado...


Cross Heros Defense
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Players: 1-8
Teams: 4v4
Concept:
Cross Heros Defense Is a two-part map. The first section of the map is an RPG Section, taking up most of the map. Both Teams have access to the RPG section, but start on opposite sides and different towns. Players pick a hero, and then complete quests, level up, gain items. You know the Usual Jazz. The Second Section which takes up maybe one-tenth of the map, will be on the bottom going horizontal. It is a one lane Defense being played out by the teams respective NPC allies. Each ally has a small base on opposite sides of the lane, spawning units that meet at the middle of the lane and duke it out. Ofcourse no one side will have an advantage. That is where each Teams hero comes into play.

In the RPG Town of each Team. Will be an upgrade NPC which will upgrade that teams allied units that are in the Defense area. As Heros level up and gain gold, they will be allowed to upgrade the NPC units, giving their allies, playing out the defense, an advantage. initially the Heros from each team must complete a quest to rescue the upgrade NPC, enabling that teams NPC units to recieve upgrades. Heros can also complete additional quests to unlock special upgrades for the NPC units. Whoevers NPC side destroys the opposing NPC base, that team obviously will win the game.
Features
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-Unique Items
-Unique Item tables
-Custom Spells
-Unique Hero System
-Item Recipes
-Hero Arena Where heros can fight the opposing team
-Unique System for acquiring Rare/Hard to get items
-Completeable quests
-Unique Hero Upgrade System
-Unique NPC Upgrade System
-Hero Max level: 45
-Hero Type Restricts Items Hero is allowed to use
-Heros can only equip one item of each type (weapon, armor, shield, ring)
-Summoned Pets that are NPC Controlled
-Linked Towers (Towers Destroyed in the RPG area will destroy the respective tower in the defense area)
-Max Skill Level 10
-Max Stat Level 15
-Point System Which you can Save/Load (Giving Heros Special Rewards at the start of game)

.......
Phew That was breather.
Onto the HEROS ^_^

Hero Concept
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-Each Hero Will get 3 Skills (More skills to be added in updated versions)
-Heros Will also get points to distribute into Strength, Dexterity, Constitution, and Intelligence. Each Stat Raising a respective Hero Attribute
-Strength:
Determines How much damage the Hero will do.
-Dexterity:
Determines the Heros Armor.
Determines the Heros Attack Speed.
-Constitution:
Determines the Heros Health Points.
-Intelligence:
Determines the Heros Mana Points.
Determines the Heros Magic Attack Damage (If a Magic Caster).

With each hero getting Unique Bonuses to these stats when they are raised. This will ultimately create a Hero that is unique to that player and no one else. This stat system concept has been completely balanced by me, ready to go. It offers an A+ through F Grading system for each attribute. Making blance issues non-existant.

Arena Concept
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In the Center part of the RPG area will be a Hero Arena. Where Heros can duke it out to gain access to the opposing teams RPG area or to gain Arena points and Arena Tokens.
-Arena Tokens can be used to buy Rare Items
-Arena Tokens can be saved/loaded.
-Arena Points will show how skilled you are as a player of Cross Heros
-Arena Points will give you access to special items you can buy with Arena Tokens
-Arena Points can be saved/loaded

~~~~~~~~~~~~~July 1st Update~~~~~~~~~~~~~~~~~~~~~~~~~
Okay Heres a sneak peak of four human Characters whos concepts are completed Including Skills and stat bonus, i am currently working on them now in WE.

Arcane Mage
Hit Points: D+
Defense: F (no bonus)
Attack Speed: B
Mana: B+
Int Damage: A

The Arcane mage is adept at controlling the ebb and flow of physics. Able to manipulate arcana essence to his will.
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Starting Stats:
15 HP
0 Defense
2% IAS
45 MP
5.5 Damage
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Stat Level bonuses:
Constitution: Gives +7 HP
Dexterity: 2% IAS per Point
Intelligence: +45 MP per level, +5.5 Damage per level.

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Equipment Allowed:
Cloth Armor, Staves, Scion Orbs
Rings, Amulets, Cloaks
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Skills: (These are The Concept Skills as of 7/1/05)
Arcana Shield: Summons a shield out of arcana essence, protecting the Arcane Mage from X amount of Damage per mana.

Arcane Thief: Steals a Spell from a target Unit, Enabling the Arcane Mage to manipulate it to his will.

Arcana Missles: The Arcane Mage Channels the Essence of Arcana, Summoning X missles Dealing x Amount of damage each. Tracks Random Targets.


Rogue
Hit Points: C
Defense: C-
Attack Speed: A+
Dmg: B
Mana: D

The rogue utilizes stealth to aproach his enemy, surprising them with devastating attacks.

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Starting Stats:
25 HP
1 Defense
3% IAS
4 Damage
10 MP

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Stats Level bonuses:
Constitution: +12 HP
Dexterity: +1 Defense, 3% IAS
Strength: +4 Damage
Intelligence: +10 Mana

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Equipment Allowed:
Daggers, Leather Armor, Boots
Cloaks, Poisons

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Skills: (Concept as of 7/1/05)

Subterfuge: Enables the rogue to sneak around, reducing walk speed.

Sneak Attack: Only available while Subterfuge is enabled. Deals Increased Damage to an enemy and breaks Subterfuge.

Kidney Shot: (5 Level Skill: Available Every 7th Level) Only available while subterfuge is enabled. Stuns the current target, breaking subterfuge.

Dodge: Gives the Rogue a Chance to dodge incoming attacks.

Warrior
Hit Points: B-
Defense: C+
Attack Speed: C+
Mana: F (no bonus from int)
Damage: A

The Warrior is a fearsome character. Adept at close hand combat and bringing the fight to the enemy.
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Starting Stats:
35 HP
1 Defense
1.5% IAS
25 MP
5.5 Damage
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Stat Level bonuses:
Constitution: Gives +18 HP
Dexterity: +1.5 Defense, 1.5% IAS per Point
Strength: 5.5 Damage

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Equipment Allowed:
Platemail, ChainMail, Leather Armor
Daggers, Swords, Shields
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Skills: (These are The Concept Skills as of 7/1/05)
Improved Stamina: Increases the Run speed of the Warrior by X amount per level.

Warcry: The Warrior releases a fearsome cry, channeling pent up rage enabling his attacks to deal an extra X amount of damage for X Secoonds.

Weapon Mastery: Through years of combat, the warrior becomes adept with all manner of weapons. Giving a x% chance to deal X amount of damage, and stunning the enemy that lasts for X seconds.

Ranger
Hit Points: B-
Defense: C-
Attack Speed: B
Damage: B-
Mana: C-


The Ranger is a skill markswoman whom has a slight connection to nature, able to summon a companion.
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Starting Stats:
35 HP
1 Defense
2% IAS
20 MP
3.5 Damage
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Stat Level bonuses:
Constitution: Gives +18 HP
Dexterity: +1 Defense, 2% IAS
Intelligence: +20 MP
Strength: +3.5 Damage

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Equipment Allowed:
Bows, Leather Armor, Cloaks
poisons
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Skills: (These are The Concept Skills as of 7/1/05)
Summon Hawk Companion: Summons a Hawk Companion that fights along side the ranger.

Aimed Shot: Through Precision aiming the Ranger can strike an Increased Damage Dealing shot.

Multi-Shot: Through intense training, the Ranger has learned how to split an arrow multiple times on release of the bowstring, enabling one arrow to become many and strike multiple opponents.
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Well thats it for the July 1st Update, I'm almost done with the Warrior (the stats are what makes the heros tedious, but also makes them unique the way you want to play, so it takes time for quality)
06-30-2005, 03:17 AM#2
MercyfulJester
Doesn't sound too bad. Go for it.
07-03-2005, 08:54 PM#3
Guest
------July 3rd Update----------
The stat point system is finished and all the bugs are worked out. The tedious part is applying it to every hero. So i'm going to be making Heros one at a time, If I bang them out I can possibly have a completed Hero every 2-3 days. ^.^ but this is a major accomplishment debugging and getting the stat system to work correctly, so I'm happy!