| 06-30-2005, 12:50 AM | #1 |
i accidently deleted impexpmdx.mse and well... could any one link me? i will give out some useless rep and then I will delete this thread... ok... thanks ahead of time. |
| 07-01-2005, 12:28 AM | #2 | |
Quote:
what version of 3dsmax do you use? |
| 07-01-2005, 01:01 AM | #3 |
impexpmdx.mse is a script. it dont think it maters what version. i've been using it for max 7 and 6. i would like some other scripts if you have any... btw what is nurms&nurbs,is it usable for wc3,ive heard its a lowpolymodeling meshsmooth. hope its a more manual method then msmooth algorythm. |
| 07-01-2005, 08:55 AM | #4 |
Guest | i have a good collection of scripts^_^ ...maybe you'd want me to send you some |
| 07-01-2005, 06:59 PM | #5 |
Oh,yes please. the more the beter. You can attach them in this thread or email me them here: [email protected] |
| 07-01-2005, 08:02 PM | #6 |
Guest | check your mail...now let's see what you can do for me...hmmm.... |
| 07-17-2005, 02:57 AM | #7 |
Guest | cna you send them to me too? ill give rep too. [email protected] |
| 07-17-2005, 04:37 AM | #8 |
I'll send them to you too If Ok... if... you help me here. I was making this realy kick ass enviroment scene(not for warcraft,just cinematic med poly stuff) and it was pretty late. I ctrl z but accidently press another buton. Now when I extrude,movemscale and all those my xyz asix pointer thing is gone... I want it back... Oh and splatt our mapmakking clan is allied with yours now...and I posted some skinning tutorials there. |
| 07-19-2005, 05:35 AM | #9 |
Guest | do you have any idea where the area the button was pressed? |
| 07-20-2005, 10:37 AM | #10 |
Guest | :P i know mr.staby(or whatever you're called now) |
| 07-20-2005, 01:50 PM | #11 |
nurms/nurbs is something like splines but mostly is high poly rhinoceros 3d is known with it but aint compatible with wc3 becouse its low poly |
| 07-20-2005, 01:59 PM | #12 |
in Maya 6.5 and in 3D Studio Max 6 Reference it said that Nurms or Nurbs are surfaces created with curves, they are high usefull for creating Movies when you need non skinned or bone affected high poly objects that help the scene render faster and you work freelly. I usually have used them on many scenes contorn and making characters also (but this lasts ones must be turned to editeable poly or mesh to be Skinned, Flexed and/or Morphed) |
