| 07-01-2005, 07:41 AM | #1 |
Guest | Hiya, I'm doing this map that is kind of a relived version of the last human mission in wc2: tides of darkness. This version contains several new units and heroes, with their unique abilities and spells. I have added some Unique characters to the game too, like Khadgar, Alleria and Úther Lightbringer. These will function as protectors of the last bastion of the Alliance, the Alliance Castle. The orcs have also some Unique characters like Zuljin, Cho'gall and Korgath Bladefist. These will guard the Dark Portal. The goal of the map is to kill either bases of the alliance and horde. The alliance should destroy the Dark Portal located at the heart of the Horde camp, while the horde should destroy the Alliance Castle, also located at the heart of a camp. Each base camp is located at the far-end north and south of the map, the Horde at south and Alliance at top. There will be three players on each team, and those players have unlimited gold mines to mine from and unlimited wood to harvest. The whole map should be covered with narrow passages through woods and swamps, but there should be some points that are more open than the other, giving a slight advantage to the player controlling that area. A newly taken over area will be placed with Alliance Guard Towers and a couple of troops to follow, as to reinforce it as quickly as possible. These units are not controllable as they are property of the computer player representing the Alliance(which also owns the Alliance Castle). As it is now, I have only just begun on the races, and are almost complete with the alliance races. All the normal units are done, only the Heroic and Unique characters are still not made. On the Horde side, i have only done two units. Here is a screenshot of the Alliance Base: Attachment 58440 As you can see I really need a terrainer to edit the terrain so that it looks somewhat like a swamp, I want to give some directions as how to make it too. I may also need a modeler and skinner for some of the units but that I am still considering. I wouldn't want to have a map size too large that no one will play. Please give me a message or post here if you want to know anything about this map, or want to help in some way. |
| 07-03-2005, 03:47 PM | #2 |
So this is a AoS kinda of map huh? BTW suggestion try using 90 procent cliffs instead of blizzard, there plain ugly |
| 07-07-2005, 10:43 AM | #3 |
Guest | Never said anything about AoS... But this is a melee type game, with special objectives and new units. That's about it. Belphegor666 what do you mean by 90 procent cliffs??? Sorry I'm noob at terraining. And that's just exactly why i need a terrainer for my map =) Thanks for the response though. If anyone wants to help me make this map, please message me or post here, thanks. |
