| 12-16-2002, 02:03 PM | #1 |
Guest | I need some help !! if you have any idea how to solve this prob plz respond. Okay here we go, After I edited my spells in AbilityData.slk (Yes I did copy a row with my base ability and edited that one) Then I go edit the FuncAbilitie.txt and AbilitieStrings.txt and I have set the code to corrospond with my abilitie (changed ANfb to GRd1) then I put it in my War3 map using WinMPQ .... I add the abilitie to my hero .... I click preview map I have my hero in the game and when I get in the learn skill window then there's where my spell should be the Bill roper cube and when I hover the mouse over it, it says MISSING TOOLTIP ! and when I research it the spell does not appear :bangH: HELP ME !!!!! I'm lost I even tried to do everything everything all over for 4 times now and still no luck :cuss: (excuse my bad english I'm dutch :D) |
| 12-16-2002, 03:09 PM | #2 |
Guest | // Terran Marine - Throw Grenade [GRd1] Art=ReplaceableTextures\CommandButtons\BTNFireBolt.blp Buttonpos=0,2 Researchart=ReplaceableTextures\CommandButtons\BTNFireBolt.blp Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl Missilespeed=1000 // Terran Marine - Throw Grenade [GRd1] Name=Throw Grenade Tip=|cffffcc00F|rirebolt Ubertip="Terran Marine - Throw Grenade." Hotkey=F Researchtip="Terran Marine - Throw Grenade" Researchhotkey=F EditorSuffix= (Neutral Hostile) |
| 12-16-2002, 04:05 PM | #3 |
Guest | Things to try: 1. Preview map is bugged so don't use it, just save it in your Map\Test folder and open it. 2. Make sure in WE to go to the Scenario menu, then Ability Properties. Then check the Use Custom Abilities box and save. Don't forget to attach the files again as saving in WE deletes them. |
| 12-17-2002, 09:12 AM | #4 |
Spell have 2 sections on TXT files. The "main" and the "tip"section. The "main"section is where you can find it's button pos etc. The "tip"section is where you can find bufftip and string related stuff. The "tip" section is almost the same as the "main". How to recognize them? The main section has the 4 letter code used on the slks. The "tip" section is generated using the "main" section and replacing the firts letter to "B". In this case, your "tip" section (the second) should be [BRd1], not [GRd1]. Keep in mind that the first one (the "main" section) is ok, don't change it. Take a look on more spells till you can recognize both "main" section and "tip" section. |
| 12-17-2002, 06:55 PM | #5 |
Guest | I don't feel right about disagreeing with a Moderator, but I feel I should. In this case, there is no "tip" section. The second thing he has is the AbilityString.txt entry. Also know that not all spells need a Bufftip. I would also look at the other spells in the strings, you don't have everything quite right. Look at hero skills like Death Coil or Stormbolt for help with tips. |
| 12-17-2002, 08:32 PM | #6 |
Fire Bolt does not need a bufftip section, but other spells do. Sorry, i tought your second entry was on abilityfunc.txt not on abilitystrings as it is. |
| 12-17-2002, 10:44 PM | #7 |
Guest | I had no trouble with preview map, make sure you implement all your edit files to: map, \warcraft iii\Units (may have to create this), and wc3patch.mpq. With all of this done, it should work. Make sure it's in wc3patch.mpq though. I had this problem and this fixed it. |
| 12-20-2002, 09:44 AM | #8 |
I encountered exactly the same problem :( Whenever I introduced my own codes for uberAlias (3. column in AbilityData.slk, this refers to Tooltips & Art = what is inside the .txt files), the game didnt recognize them. I think its somewhere hardcoded which codes those .txt files should contain. So my only solution to this, until now, is to take an unused Code and overwrite it. ://// |
| 12-20-2002, 10:36 AM | #9 |
Cool posted this somewere, that you just go to the abilities part of the we and choose custom abilities. That makes it to were you can set what you want and dont want as in game abilities, but it also opens up for implemented abilities. |
| 12-20-2002, 05:33 PM | #10 |
Guest | I have the same problem, and custom abilities on hasn't solved anything emote_confused Another fun thing is the ability eating skills. The tips and everything show up, but you can put as many skill points as you want in it and it will always be level 1!!!!!! |
