| 07-01-2005, 02:35 PM | #1 |
There's areas in my map where your hero fights alongside computer controlled allies against enemies. The enemies however always go for the hero even before the hero casts anything / attacks rather then split their targets up and go for some of the computer units too. I'v tried setting the hero priority in the editor to 0 and they still go for the hero first. Been making some of the comps cast taunt, which of course works, but then nothing is attacking the heros. I'd like for the enemies to attack both. Any ideas? |
| 07-01-2005, 04:48 PM | #2 |
are you sure you make them attackmove and the computers are really enemies of eachother? |
| 07-01-2005, 05:06 PM | #3 |
A priority of 0 doesn't work I guess, Try giving the hero and the allies the same priority number like 3 or something, if that doesn't work, try using that Ally priority dialog the world editor has |
| 07-01-2005, 10:02 PM | #4 |
One thing I forgot to mention is that the player allied team is Nuetral Passive, and the enemy is Nuetral Hostile. They're both definetly enemies, setting priorities to the same made no difference (the NH units chase around the players while NP attacks them, unless I make NP taunt or something). I can't find this Ally Property dialog you're talking about, where exactly is it? |
| 07-01-2005, 10:30 PM | #5 |
Title Menu-->Scenario-->Allied Priorities Properties... Might help. |
| 07-01-2005, 10:41 PM | #6 | |
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| 07-01-2005, 10:57 PM | #7 |
Ah that, nuetral hostile/passive arn't listed though. |
