| 07-01-2005, 09:19 PM | #1 |
Been fooling around some in the editor after a long time and I'm having trouble setting up a condition that something like this: If: Region offset by X,Y contains a Structure equal to true. Then: Blah. Else: Other Blah. I'm not sure I can set up a condition like that with only one condition. Anyone could help me out? I was trying something like: Code:
((Player1 Area <gen> offset by (X), (Y) contains [b]No unit[/b]) Equal to True But that contains No unit can only be No unit or Different Event responses not a type of unit? :( |
| 07-01-2005, 10:28 PM | #2 |
What about.. Code:
Unit Group - Pick every unit in (Units in Player1 Area <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A structure) Equal to True
Then - Actions
<Actions here>
Else - Actions
<Else actions here>Its not very good, but im in a hurry. It should give you the idea of what you can do though. |
| 07-02-2005, 12:49 AM | #3 |
Arr.. How did I forget about pick every unit ^_^ Got it to work. Thanks. |
