| 07-02-2005, 07:36 AM | #1 |
Well i got my geo merge, and the base model is the blood elf. The problem is that when i put animations into the model , lights appear in front of it, especially when it attacks. here are some screen shots. how can i remove this o_O , through mdl or are there geo sets i must delete? thx ![]() ps. just incase u guys are wondering this is the anti paladin model for my map |
| 07-02-2005, 11:49 AM | #2 |
hmm, could you post the .mdl, i think i know whats the problem. |
| 07-02-2005, 05:21 PM | #3 | |
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here u go. thx for helping blinkboy why does it say 160 mgs @_@ ....its not that big. its actually 1.6 and its big because of the stupid sword :o , ill have to find a new one |
| 07-02-2005, 05:42 PM | #4 |
hmm, there are 2 facts, 1rst the model got 2 particle emitters, don't know if u won't use them 2nd the model got 3 sprite attachments that generate the dummyballs. EDIT: the 2 particle emitters weren't needed, removed EDIT2: woah you got a mess, you removed the sequences declarations but the animation keys are still there, thats why the model is 1.6mb EDIT3:well i gtg, i'm working on it this knight; also set me the animations you merged to the kael model (which u used for making this) i'm remaking the whole model. |
| 07-02-2005, 07:56 PM | #5 | |
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im not to well versed in the art of modeling ;) , but i think i know what ur talking about. i dont need particle emitters, and i dont need the dummy balls just to clear things up. those belong to the blood mage, and i just want this guy to be melee. as for "Edit 3" not sure what ur asking, do u want me to send u a list of animations i used for the model, cause i used some from the demon hunter, blademaster, bloodmage. do u want specifically the ones i used? what set of animations are u refering too o_O , or do u mean the parts i used to geo merge with the kael, if thats the case i can send that. again thx blinkboy ps. what are sequence declarations ^_^ |
| 07-03-2005, 12:08 PM | #6 |
Well i finished it, take a look by yourself. I was able to reduce its file size in a 58%. |
| 07-03-2005, 06:43 PM | #7 | |
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wow its amazing. thx alot blinkboy. its just the way i want it. now all i have to do is skin it one question though. how did u do that? did u do something to the particle emmiter data, made it to zero or something? again thx. ![]() |
| 07-03-2005, 07:15 PM | #8 | |
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i removed some no needed bones, the dummy attachments, the particle emitters, the animation keys and the geosetanims since there was no need of them. |
