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Random lights appearing from geomerging

07-02-2005, 07:36 AM#1
cowboybill
Well i got my geo merge, and the base model is the blood elf. The problem is that when i put animations into the model , lights appear in front of it, especially when it attacks. here are some screen shots.

how can i remove this o_O , through mdl or are there geo sets i must delete?

thx


ps. just incase u guys are wondering this is the anti paladin model for my map
07-02-2005, 11:49 AM#2
BlinkBoy
hmm, could you post the .mdl, i think i know whats the problem.
07-02-2005, 05:21 PM#3
cowboybill
Quote:
Originally Posted by BlinkBoy
hmm, could you post the .mdl, i think i know whats the problem.


here u go. thx for helping blinkboy \



why does it say 160 mgs @_@ ....its not that big. its actually 1.6

and its big because of the stupid sword :o , ill have to find a new one
07-02-2005, 05:42 PM#4
BlinkBoy
hmm, there are 2 facts,

1rst the model got 2 particle emitters, don't know if u won't use them

2nd the model got 3 sprite attachments that generate the dummyballs.

EDIT: the 2 particle emitters weren't needed, removed
EDIT2: woah you got a mess, you removed the sequences declarations but the animation keys are still there, thats why the model is 1.6mb
EDIT3:well i gtg, i'm working on it this knight; also set me the animations you merged to the kael model (which u used for making this) i'm remaking the whole model.
07-02-2005, 07:56 PM#5
cowboybill
Quote:
Originally Posted by BlinkBoy
hmm, there are 2 facts,

1rst the model got 2 particle emitters, don't know if u won't use them

2nd the model got 3 sprite attachments that generate the dummyballs.

EDIT: the 2 particle emitters weren't needed, removed
EDIT2: woah you got a mess, you removed the sequences declarations but the animation keys are still there, thats why the model is 1.6mb
EDIT3:well i gtg, i'm working on it this knight; also set me the animations you merged to the kael model (which u used for making this) i'm remaking the whole model.

im not to well versed in the art of modeling ;) , but i think i know what ur talking about.


i dont need particle emitters, and i dont need the dummy balls just to clear things up. those belong to the blood mage, and i just want this guy to be melee.

as for "Edit 3" not sure what ur asking, do u want me to send u a list of animations i used for the model, cause i used some from the demon hunter, blademaster, bloodmage. do u want specifically the ones i used?


what set of animations are u refering too o_O , or do u mean the parts i used to geo merge with the kael, if thats the case i can send that.


again thx blinkboy


ps. what are sequence declarations ^_^
07-03-2005, 12:08 PM#6
BlinkBoy
Well i finished it, take a look by yourself.

I was able to reduce its file size in a 58%.
07-03-2005, 06:43 PM#7
cowboybill
Quote:
Originally Posted by BlinkBoy
Well i finished it, take a look by yourself.

I was able to reduce its file size in a 58%.


wow its amazing. thx alot blinkboy. its just the way i want it. now all i have to do is skin it


one question though. how did u do that?


did u do something to the particle emmiter data, made it to zero or something?


again thx.
07-03-2005, 07:15 PM#8
BlinkBoy
Quote:
Originally Posted by cowboybill
wow its amazing. thx alot blinkboy. its just the way i want it. now all i have to do is skin it


one question though. how did u do that?


did u do something to the particle emmiter data, made it to zero or something?


again thx.

i removed some no needed bones, the dummy attachments, the particle emitters, the animation keys and the geosetanims since there was no need of them.