| 07-02-2005, 04:08 PM | #1 |
could someone tell me how to declare local units and points? I have this code, but it doesnt want to work Code:
function Trig_Create_Monster_1_Actions takes nothing returns nothing
local unit created
local point create
local effect cool
set create = GetRandomLocInRect(gg_rct_Monster_Spawn_Create1)
call CreateNUnitsAtLoc( 1, 'ucs3', Player(PLAYER_NEUTRAL_AGGRESSIVE), udg_create, bj_UNIT_FACING )
set created = GetLastCreatedUnit()
call AddSpecialEffectTargetUnitBJ( "origin", udg_created, "Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" )
set cool = GetLastCreatedEffectBJ()
call TriggerSleepAction( 2 )
call DestroyEffectBJ( cool )
call RemoveLocation( create )
endfunction
//===========================================================================
function InitTrig_Create_Monster_1 takes nothing returns nothing
set gg_trg_Create_Monster_1 = CreateTrigger( )
call DisableTrigger( gg_trg_Create_Monster_1 )
call TriggerRegisterTimerEventPeriodic( gg_trg_Create_Monster_1, 3.00 )
call TriggerAddAction( gg_trg_Create_Monster_1, function Trig_Create_Monster_1_Actions )
endfunction
|
| 07-02-2005, 05:34 PM | #2 |
Guest | local variables aren't global, so you don't need the udg_ prefix. Delete those and your trigger should work fine. Code:
function Trig_Create_Monster_1_Actions takes nothing returns nothing
local unit created
local point create
local effect cool
set create = GetRandomLocInRect(gg_rct_Monster_Spawn_Create1)
call CreateNUnitsAtLoc( 1, 'ucs3', Player(PLAYER_NEUTRAL_AGGRESSIVE), [color="Red"]udg_[/color]create, bj_UNIT_FACING )
set created = GetLastCreatedUnit()
call AddSpecialEffectTargetUnitBJ( "origin", [color="red"]udg_[/color]created, "Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" )
set cool = GetLastCreatedEffectBJ()
call TriggerSleepAction( 2 )
call DestroyEffectBJ( cool )
call RemoveLocation( create )
endfunction
//===========================================================================
function InitTrig_Create_Monster_1 takes nothing returns nothing
set gg_trg_Create_Monster_1 = CreateTrigger( )
call DisableTrigger( gg_trg_Create_Monster_1 )
call TriggerRegisterTimerEventPeriodic( gg_trg_Create_Monster_1, 3.00 )
call TriggerAddAction( gg_trg_Create_Monster_1, function Trig_Create_Monster_1_Actions )
endfunction |
| 07-02-2005, 06:10 PM | #3 |
oops lol... but now there are problems with this Code:
function Trig_Create_Monster_1real_Actions takes nothing returns nothing
local boolean vartrue = false
local location create = GetRandomLocInRect(gg_rct_Monster_Spawn_Create1)
local location attack = GetRectCenter(gg_rct_Monster_Spawn_1)
local unit created = CreateNUnitsAtLoc( 1, 'ucs1', Player(PLAYER_NEUTRAL_AGGRESSIVE), create , bj_UNIT_FACING )
local effect cool = AddSpecialEffectTargetUnitBJ( "origin", created, "Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" )
call IssuePointOrderLocBJ( created, "attack", attack )
set udg_MonsterCreated[0] = ( udg_MonsterCreated[0] + 1 )
if ( udg_MonsterCreated[0] == 20 ) then
set vartrue = true
endif
call TriggerSleepAction( 2 )
call DestroyEffectBJ( GetLastCreatedEffectBJ() )
if ( vartrue == true ) then
call DestroyTrigger( gg_trg_Monster1on )
call DestroyTrigger( gg_trg_Monster1off )
call DestroyTrigger( gg_trg_Create_Monster_1real )
endif
endfunction
//===========================================================================
function InitTrig_Create_Monster_1real takes nothing returns nothing
set gg_trg_Create_Monster_1real = CreateTrigger( )
call DisableTrigger( gg_trg_Create_Monster_1real )
call TriggerRegisterTimerEventPeriodic( gg_trg_Create_Monster_1real, 3.00 )
call TriggerAddAction( gg_trg_Create_Monster_1real, function Trig_Create_Monster_1real_Actions )
endfunction |
| 07-02-2005, 07:48 PM | #4 |
Guest | Code:
local unit created = CreateNUnitsAtLoc( 1, 'ucs1', Player(PLAYER_NEUTRAL_AGGRESSIVE), create , bj_UNIT_FACING ) Code:
local unit created = CreateUnitAtLoc(Player(PLAYER_NEUTRAL_AGGRESSIVE), 'ucs1', create , bj_UNIT_FACING ) |
| 07-02-2005, 08:57 PM | #5 |
ok, thx very much rep given |
