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480x480 + Sky = Problem

07-02-2005, 10:30 PM#1
Thunder_Eye
With W3M Map Utilities I can make maps as big as 480x480,
Thou... with that size I cant attach any of the existing sky's in WE,
Anyone can solve this?
07-03-2005, 12:02 AM#2
uberfoop
to start, i suggest not makign maps that big, as that is way larger then you need to do anything (well, anything that doesn't lag like hell)

i has no idea how to solve this, as i only use regular WE, but again, avoid making maps that big.
07-03-2005, 01:12 AM#3
Thunder_Eye
Well I know It causes lag, though I want to know If there is any possible easy way to fix it.
07-03-2005, 06:41 PM#4
Guest
If you are trying to make this map for a game:
  • Make a trigger that changes the sky to the sky that you want.
If you want to have that huge map for just terrain and screen-shots:
  • I'm not sure, because when I tried to set the sky with that big of a map, it told me to resize it. So I guess you're out of luck there.
Hope that helps.
07-03-2005, 07:48 PM#5
Gitlich
if there is a solution, its probably something to do with programing, and far from simple. id suggest not useing a map that big, even if you can keep below the 8000 doodad limit on such a large map (which is near impossable), while not being bothered about lack of fog or weather effects. the map would still be too laggy, and impossable for anyone to open without WEU
07-03-2005, 07:56 PM#6
Tim.
If I am correct you can just increase the Sky's model size to be large enough. However like Gitlich said, I wouldn't advise a map of that size.