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Minimize Abilities

07-02-2005, 11:46 PM#1
Thunder_Eye
I want to make the storm bolt ability half its size. How to do that?
Is it the "Art - Missile Arc" and if so what should I change it to?
07-03-2005, 02:17 AM#2
PitzerMike
The arc is the angle of the missile.
I guess you can't easily change the size of the lightning, maybe your only chance is editing LightningData.slk. But then again I don't know if it works well if imported into a map.
07-03-2005, 03:14 AM#3
Guest
Storm Bolt doesn't use lightning your thinking of another spell. If you want to change the size of the hammer you would have to edit the model. I don't know how to do this sorry but try posting in the model section of the forums.
07-03-2005, 04:26 AM#4
Guest
Really the only way to edit the hammer size is creating a model and skin and importing them. If there's any other way I will sincerely be damned.
07-03-2005, 06:16 AM#5
Anitarf
Quote:
Originally Posted by hizzlemafizzle
Really the only way to edit the hammer size is creating a model and skin and importing them. If there's any other way I will sincerely be damned.
Yes there is. You can just create a model and no skin, but use the original skin instead. :P
07-03-2005, 02:52 PM#6
Gurrgel
Couldn't you just make a dummy unit with no visible model, which has a 100% chance to bash enemies for whatever duration you want Stormbolt to last, then give the unit an attack that deals the damage you want, changes missile art and all that stuff to be like Stormbolt, then change the scaleing value of the model to 0.50 or whatever you want, if the Art - Scale Projectiles is true, this should give an effect similar to what you want, then you just have to use a dummy spell to cast, and then order the dummy unit to attack with triggers.
07-03-2005, 03:35 PM#7
Tim.
Ahem..That would require a lot more work than this did.
07-06-2005, 09:04 PM#8
Thunder_Eye
Well that stormbolt were good but I would need to change the size of almost every ability in the game.

EDIT: Now why doesnt this work

Code:
StormboltStart
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Storm Bolt hhh
    Actions
        Set tempCaster = (Casting unit)
        Set tempTarget = (Target unit of ability being cast)
        Unit - Create 1 Peasant for Neutral Hostile at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
        Set tempUnit = (Last created unit)
        Unit - Order tempUnit to Attack (Target unit of ability being cast)
        Trigger - Turn on Untitled Trigger 002 <gen>

Code:
StormboltEnd
    Events
        Unit - A unit Is attacked
    Conditions
        (Attacking unit) Equal to tempUnit
    Actions
        Unit - Order tempUnit to Move To ((Position of (Target unit of ability being cast)) offset by 256.00 towards (Angle from (Position of tempCaster) to (Position of tempTarget)) degrees)
        Wait 0.20 seconds
        Unit - Kill tempUnit
        Unit - Remove tempUnit from the game
        Trigger - Turn off (This trigger)

After the stormbolt has hit the target he doesnt continue through him

(right now it looks like this
07-07-2005, 07:24 PM#9
Thunder_Eye
I just tested to just change the mountain kings model size with an amazing result!
The stormbolt model shrinked too!
Why does it? Is it so that all abilities shapes size for the size of the caster?

(Sry double posting)
07-07-2005, 07:34 PM#10
Anitarf
Yes, there's an option in the object editor for units, something like "art - scale projectiles" that automatically scales all projectiles along with the unit.
07-07-2005, 07:49 PM#11
Thunder_Eye
Well that was all that I wanted
thx for the help!