| 07-03-2005, 11:16 PM | #1 |
I am writing this as a strategy guide how to play vs AMAI, especially for those who got used to how Blizz AI plays and then overwhelmed with AMAI the first time (I, for one, experienced that). My guide is based on my observations how a lot of Warcraft III players play as far as the real-life replays I viewed are concerned (including the recent Season 2 replays at the Blizz web site). For 2v2 and 1v1 Eat Buildings, Eat
Learn from AMAI: Use Fountains of Healing Example for Human at Lost Temple:
Variant: If there is no Fountain of Healing, click the nearly-dead units, and right-click the back of your base. For Human, you must have an Arcane Vault ready. After collecting all nearly-dead units, use a Scroll of Regeneration. 100 gold will give you massive HP healed!!! How to deal with escaping nearly-dead units Or the title should be: The counter to my "Use Fountains of Healing" strategy. So you are using focus-fire to kill that Tauren, but it manages to escape death. Instead of running after that Tauren, use one of the following:
The kill will always be worth it! I love this being done in the replays I watch with a Death Knight. A Farseer escapes, gets far, but still got PWNED by a Death Coil. This is better than running after the units. In a battle, your enemy will get free hits if you spend time running. So just shift to focus-fire another enemy unit instead. Leave the final killing blows to your heroes. Random Tips
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| 07-04-2005, 01:38 AM | #2 |
Nice post. Few thoughts to add on scouting. Peons work well, they're cheaper and give less XP to the enemy if killed. Footies, archers, etc., especially the first couple, are better used for early creeping. Speedy Human militia can build a scout farm after doing a bit of recon. Wisps can gather lumber anywhere while providing extra eyes around the map. Farseer's wolves make excellent scouts throughout the game. Or. You can check other creep camps during early creeping yourself, sending units high and low what have you. Finding fresh creep corpses will tell you the direction of AMAI's home base. I don't believe AMAI 'creeps out of order' to avoid this type of detection, like many players have learned to do. Creep jacking AMAI is a very effective form of harassment. With practice, you can anticipate or predict where AMAI is likely creeping and ambush them while they're at it. Block their avenue of escape, press them into a small creep area lined with trees, or against a fountain ringed with trees (like echo isle) or up against a shop (like goblin merchant on lost temple). Get a quick hero kill then wade through the rest of the army while its tries to retreat, right through the middle of your forces. At worst, you can force a TP, which is always a good thing. Lastly, if you can spare a few units, or a stray hero, camp the route between a fountain or yellow/red creep camp and AMAI's base, then ambush red lined units on their unsuspecting way to get healed. They usually travel alone |
