| 07-04-2005, 08:47 AM | #1 |
UPDATES - 08/07/05 -- Just added in brackets to certain issues what we have already fixed for a future beta or release -- These are all listed with the manual but i am repeating here. Please do not tell us about issues found here as we are already aware of them. Features for future versions - The strategic conclusion system to detect wether an enemy doing a certain strategy needs testing and implementing - Improved Pathing system - Sea/air expansion support - Improve Fast Expansions - Improve millitia expansions, ancient expansion and tower rush - Double Expansion system ( expanding to two expansions at same time ) - Strategies will be continously improved where needed - Create a third type of ai format which isn't AMAI or standard but is a cross between both. This allows advanced build codes and using items and neutral heros but still uses the standard attack functions. - Create a new ai racial script without strategies but calculates what to build in real time (This could be the ultimate ai) - Strategies against Tower rushes may be lacking. Confirmed Issues - Team Game Teleportation only occurs to nearest allied start location not expansion locations. - Problem with ai not harvesting resources or/and trying to get gold in an emergency. i.e. there main base destroyed and then just sit doing nothing. - Some odd issues where computer decides to attack creeps at unappropiate time. - Units are sent to get neutral hero but upon reaching the tavern, player no longer has enough resources. [ --------FIXED!---------] - Fight and Flight and reinforce bugs {Blizzard bugs} - Some rare occurences of units just stand still at some point on the map. - Computer will try to path to fountains or taverns or in some cases creep towards gold mines that it cannot reach. [ --------FIXED!---------] Researching Issues - Undead harvesting at expansion and run between expansion and main base with ghouls - Heros are not being focused fired on. - Sometimes computers base can get extremly cramped. |
