| 07-04-2005, 07:17 PM | #1 |
This map includes the first version of Attributer that is standalone since Drag and Drop CE 1.0, this also means that this is the first version that isn't as buggy! I am now using the Use Item event, instead of the order event, so there is no chance for there to be a misfired trigger subsection. (or so I hope). Stack Screen also now supports the ability to set up a minimal threshold on item charges. If the charge count is less than the min threshold, then the item is either moved without the stack screen, or is stacked to the new pile. (By default the threshold is 2 charges) http://www.wc3sear.ch/index.php?p=Spells&ID=1130 Alternative link if the attachment dies again. ![]() Anyway enjoy. |
| 07-04-2005, 11:40 PM | #2 |
Sweet, I'll try it out and edit my post in a few. The minium threshold thing is nice, but I guess since thats all you did the thing I suggested isnt possible or would just take too much time? oh well thx for combining att and stack |
| 07-05-2005, 12:09 AM | #3 |
I fixed cancel as well. It used to just combine all charges to the cur stack, it now restores the items to thier state before entering stack screen. As far as your suggestion, I still can't think of a good way to do it. Would you perfer that it assumes you want to transfer everything and then move things back to the current stack? |
| 07-05-2005, 04:20 AM | #4 |
That sounds like a good way to do it, move them all to selected spot and then transfer the amount selected back to original spot. Shouldn't be too hard with all your knowledge heh, right? lol |
| 07-06-2005, 02:10 AM | #5 |
New version of both ![]() |
| 07-07-2005, 04:18 AM | #6 |
No comments on 1.3+SA 1.0 :( |
| 07-07-2005, 05:01 AM | #7 |
I like the Attributer, it is very good. Although the stack screen is well done, i just cant see any real use for it :( |
| 07-07-2005, 05:59 PM | #8 |
Although I don't like the actual idea of the stacker, It was improved a lot since it is only called when you move an item to an empty slot and just clicking the finish button will move everything, it is by far less annoying than last version. It is good to see Attributer back, you should consider adding Stand Alone Bonus mod to this pack. Anyways you should change your objects function to this: Code:
function objects takes nothing returns gamecache
if(udg_obj==null)then
call FlushGameCache(InitGameCache("obj.w3v"))
set udg_obj=InitGameCache("obj.w3v")
endif
return udg_obj
endfunctionIt is important because, for some reason SaveGameCache saves Every single gamecache in the game, so all those gamecaches used for objects get saved too and then they might cause weird problems if InitGameCache is called in another instance of the map, or if it is called in another map. Obviously this is a 'Single Player only' issue but it is seriously bad. |
| 07-07-2005, 09:50 PM | #9 |
I don't think its a terribly annoying system, and could be a quirky addition to any MMOclone. But vex what would be an alternative means of transfering a specific amount of an item? I think you know by know that items are my favorite means of interaction in warcraft III. As far as bonusmod, it doesn't work as a standalone, as a standalone it does nothing. Thanks for that info about GC, never knew that. |
| 07-07-2005, 10:16 PM | #10 |
There isn't anything better unless you limit stackable charges to some low number and make it so when you move a stacked item to a slot it loses one. Of course for 100 stacked items it is the only solution, And new version is better, first one was the annoying one, sometimes you just want to move an item to another slot you know. Now it works. |
| 07-07-2005, 10:33 PM | #11 |
I didn't think clicking 21 times was too annoying... (yeah it was) I think its a bit disorienting that the stack you add to is the original stack, but I guess thats because I'm used to old SSA. I could check maybe that if curstack's charge==chages of current item if thats the case move them, but the code feels confusing. (I don't know whats wrong with it I think I need to rename some of the vars) Also is there any real reason to move an item to another slot? I thought it was just a gift blizzard gave us so we could emulate drag and drop effects. |
| 07-08-2005, 01:28 AM | #12 |
version 1.4 is released of SSA ![]() |
| 07-08-2005, 01:32 PM | #13 | |
Quote:
I might actually use the stack screen, I havn't tried it yet, but if I don't want the attributer I can just delete everything related to it and stack screen will be fine? |
| 07-08-2005, 01:54 PM | #14 |
yes. |
