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Problems with skin file size

07-07-2005, 01:19 AM#1
cowboybill
Well im skinning this geomerge i made. And im using the horns from the frost wyrm...

my problem is that the blp for just the frost wyrm is to big, and all i need is the skin fo the horns.

is there anyway i can shorten the blp, can i just delete everything i dont need and shorten the canvas size or something along those lines? :o



thx.
07-07-2005, 01:54 AM#2
mr.staby
first of all i will use this scenerio.
you have file converter,a 3d program,notepad your model,lets say a footman with frostwyrm horns,a paint program and wc3viewer.

first off, canvas size shortening compltly ruins the wrap.
If there is an extra spot in the blp for the horn wrapping,copy and paste it there.
But scaling it too much will also ruin the wrap.
take out notepad/word pad and open you model in mdl.
look for:


Textures 6 {
Bitmap {
Image "Textures\(whatever your model path is).blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "Textures\Dust3x.blp",
}
Bitmap {
Image "Textures\gutz.blp",
}
Bitmap {
Image "Textures\Flame4.blp",
}
Bitmap {
Image "Textures\frost wyrm path.blp",
}
}


now...change textures frost wyrm path(or whatever to (whatever your model path is)

now go on oinkerwinkles or 3dsmax and open the wrapping and move the horn wrapping to the new spot in the unwrap.

Hope I helped
~mr.staby aka halo
07-07-2005, 03:22 AM#3
cowboybill
[/quote] now go on oinkerwinkles or 3dsmax and open the wrapping and move the horn wrapping to the new spot in the unwrap.
[/quote]

what do u mean go on oinkers or 3dsmax, what program are u refering to. i dont have 3ds max ...so i guess ill have to go with good old oinkers programs but again which one are u talking about....


i will try to do what u said halo, thx for the help.