| 07-07-2005, 06:25 PM | #1 |
Guest | I was wondering if it was possible to make an item that then like every 1 second or so loses HP. I don't think it works with abilities. Or well i tried and failed. It might be possible with triggers, but i am not sure. So wanted some advice on this subject. Thanks to those who reply and attempt to help me on this subject. ZtomasZ |
| 07-07-2005, 06:41 PM | #2 |
well if u want to make a unit's health slowly go down i know that the pheonix loses health over time. see if that is an ability, and if it is just make it an item ability and put it on an item. (hope thats wat u wanted) |
| 07-07-2005, 06:50 PM | #3 | |
Guest | Quote:
Yeah the pheonix loses health over time, but that is not an ability, that is its health regeneration. Its negative 25 i believe. Also Items aren't the same as units. They have less fields you can fill in. EDIT: The abilities you give to an item only works on the holder i believe. |
| 07-07-2005, 06:52 PM | #4 |
u use a periodic trigger to reduce the item's life: set life of item = life of item - 10 |
| 07-07-2005, 06:57 PM | #5 | |
Guest | Quote:
Yeah I guess that could work but there is one problem: There are like 40 of these in the entire map. |
| 07-07-2005, 11:32 PM | #6 |
Turn on negative reals in preferences, make an ability based on Unholy Aura/Ring of Regen, give it negative life regeneration, put it on your item, profit. |
| 07-08-2005, 01:45 AM | #7 | |
Quote:
Pretty sure I've tried that, without success, anyway, even if you've got 40 guys who should use this item, just add/remove them to/from a unit group whenever they pick up/drop the item, and then use the action: Pick Every Unit in Unit Group and do Actions... |
| 07-08-2005, 06:48 AM | #8 | |
Guest | Quote:
Cool!!, but are you sure you can add items to a unit group?? |
| 07-08-2005, 09:39 AM | #9 | |
Quote:
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| 07-08-2005, 09:48 AM | #10 | |
Quote:
I think the item's HP. |
| 07-08-2005, 10:28 AM | #11 |
Just use this trigger (you might have to modify it) Code:
DamageItem
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
Item - Set life of (Picked item) to ((Current life of (Picked item)) - 1.00)Woalla! ![]() |
| 07-08-2005, 12:41 PM | #12 | ||
Guest | Quote:
Yeah if you read my first post clearly it says "Items". I don't know where people got units from?? Quote:
Thanks My bad that was simple enough. :o ![]() |
| 07-08-2005, 03:35 PM | #13 |
use an ability of healing aura, change it percentage to FLASE, and you can set the hit point /second to nagtive, and make the aura status-target allowed to hero/self, then make your item to have that aura. It seems "Building destory aura"(sorry for the spelling, I am Chinese) of Naga tunado also works ,just change the target allowed to Hero/Self |
| 07-11-2005, 02:12 PM | #14 | |
Guest | Quote:
Thank u very much, i'll try that. |
| 07-14-2005, 11:38 PM | #15 |
erm.. if you want an item that causes the hero to lose hp why not just put on negetive real and make an item ability based off ring of regen for -1regen or something? |
