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Nooby question (sorry)

07-08-2005, 01:40 AM#1
Guest
Hey im new to WE and want to get good my first question is that I see i can only put a maximum of 6 forces is there a possiblity of making more? Also I have an ability that has 6 lvls and if i want to make a tooltip for all like the reaserch tooltip i copy pasted the fisrt one three more times then changed the numbers simply to 4,5 and 6 but when i look at it in the game its doing the first three then repeating the 3rd tooltip over and over whys that??
07-08-2005, 03:16 AM#2
Ignitedstar
Bes, I think your going to be a little more descriptive.

6 Forces could either be related to armor or attack types. If so, then no, there is no possible way to do such.

For your second question, I think you should look closely at the fields you've edited. Aren't the levels 1 - 3 a little different from eachother?

If both are wrong, then I have absolutely no idea what in the heck your talking about. :P
07-08-2005, 04:02 AM#3
Gurrgel
Quote:
Originally Posted by Ignitedstar
Bes, I think your going to be a little more descriptive.

6 Forces could either be related to armor or attack types. If so, then no, there is no possible way to do such.

Think he's talking about Forces as in teams (groups of players), still don't think you can have more of those though :(
07-08-2005, 07:02 AM#4
Guest
Instead of more than 6 forces, can't u just make more than 6 player groups. And then at the beginning of the game sort the different players into the player group. Then you could set the different ally properties.

Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Force1
Player Group - Add Player 2 (Blue) to Force2
Player Group - Add Player 3 (Teal) to Force3
Player Group - Add Player 4 (Purple) to Force4 [You do this for every Player]
.............
Player Group - Pick every player in Force1 and do (Actions)
Loop - Actions [Then do this for every Force]
Player - Make (Picked player) treat Player 2 (Blue) as an Enemy
Player - Make (Picked player) treat Player 3 (Teal) as an Enemy
Player - Make (Picked player) treat Player 4 (Purple) as an Enemy
07-08-2005, 09:25 AM#5
MercyfulJester
Quote:
Originally Posted by BeS
its doing the first three then repeating the 3rd tooltip over and over whys that??

Change it to show the text you want. Don't just change the <AOhw,DataA3> (or similar) to <AOhw,DataA4>, remove that and type the amount instead.
07-08-2005, 09:36 AM#6
Anitarf
Quote:
Originally Posted by MercyfulJester
Change it to show the text you want. Don't just change the <AOhw,DataA3> (or similar) to <AOhw,DataA4>, remove that and type the amount instead.
That would be the bad way of doing it, whenever you did some balance changes afterwards, you would have to change all tooltips as well. The problem is that you are still referencing the original spell, which still only has 3 levels. If I take MercyfulJester's example, your custom spell's id is no longer 'AOhw', that's the original spell's id, your custom spell has a new id. You can see it by pressing Ctrl+D in the object editor (pressing it again then restores the original view).
07-08-2005, 10:08 AM#7
MercyfulJester
Quote:
Originally Posted by Anitarf
That would be the bad way of doing it, whenever you did some balance changes afterwards, you would have to change all tooltips as well. The problem is that you are still referencing the original spell, which still only has 3 levels. If I take MercyfulJester's example, your custom spell's id is no longer 'AOhw', that's the original spell's id, your custom spell has a new id. You can see it by pressing Ctrl+D in the object editor (pressing it again then restores the original view).

Heh, I didn't know that. Thanks Anitarf, I think you just helped us both.
07-12-2005, 01:43 AM#8
Guest
anitarf so basically I have a spell lets say example Frost armor and it has 6 levels now i press control +d to see what its Id ..? then what do i do ..sorry