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Map Victory Help

07-08-2005, 04:04 PM#1
Killa_Demon1833
Okay, for my map (in my sig), I got EVERYTHING I need ready and put in the map, my only problem is, I can't figure out how to place the win senario. There are for teams,
Top = Red, Blue, Teal
Left = Purple, Yellow, Orange
Ect. Get it?
I need (a) trigger(s) that make a team win if they have no opponents, but I can't figure it out. I do have something planned, but that would end up being 70% of my map, meaning it'll be bigger, and it'll take forever. I need a little help, If you need more info, check out the thread in my sig, Rifle Game 'Shot' 0.5 Beta or ask me here.
07-08-2005, 07:00 PM#2
johnfn
Sorta like this, but not exactly, because I haven't used WE in a while and forget the exact wording


Player group - for each player in all players (except computers)
Player group - for each player in all players (except computers) excluding (picked player) whos game status is equal to not playing
set variable = variable + 1
if variable = number of players in game
Victory for (Picked Player)




Also, this is in the wrong section of the forums.
07-08-2005, 09:22 PM#3
Killa_Demon1833
Quote:
Originally Posted by johnfn
Also, this is in the wrong section of the forums.

Oh oops, they will end up being moved anyway, lol. Thanks.
Could you use example variables? So it makes a little more sense?
I also need what variables, what are the conditions, what are the events, what are the actions, i need just a little more detail.

I'm not getting snappy or mad, i'm just confused, thanks.
07-08-2005, 11:02 PM#4
Tim.
Hows this?

Code:
Set Victory Circumstances
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Player 1 (Red) slot status) Equal to Is playing
                                (Player 2 (Blue) slot status) Equal to Is playing
                                (Player 3 (Teal) slot status) Equal to Is playing
                    Then - Actions
                        Do nothing
                    Else - Actions
                        Set TeamActivity[1] = True
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Or - Any (Conditions) are true
                            Conditions
                                (Player 4 (Purple) slot status) Equal to Is playing
                                (Player 5 (Yellow) slot status) Equal to Is playing
                                (Player 6 (Orange) slot status) Equal to Is playing
                    Then - Actions
                        Do nothing
                    Else - Actions
                        Set TeamActivity[2] = True


Code:
Victory Circumstances
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                TeamActivity[1] Equal to True
            Then - Actions
                Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
                Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
                Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                TeamActivity[2] Equal to True
            Then - Actions
                Game - Victory Player 1 (Red) (Show dialogs, Show scores)
                Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
                Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
            Else - Actions
07-08-2005, 11:29 PM#5
Killa_Demon1833
Thanks tim. Makes a little more sense. I edited the triggers to be molded into one. Figuring out how your trigger worked, and putting it into the proper settings for my map.