| 07-08-2005, 05:25 PM | #1 |
Guest | I've started this project, Darkmoon Isle. It will be an open rpg. Some details about the map: Map Size: 160x160, this is because i want the map to be more detailed and to generate shorter loading times and less lag. Fighting System: instead of the usual boring "click on monster and hit it until it dies" feature most wc3 rpgs have, this rpg will be using a system in which people have to press buttons e.g "A" for attacking (this will make your character hit whatever is infront of you) or "B" for blocking (this means you block the attack of a creature or player, however you cant use the block and attack at the same time). Spells however will be mainly area effect type of spells, so you have to aim them yourself, you cant just click on a unit and the spell follows the unit until it hit. Advanced Creature Behaviour: creatures, for example wolves will hunt down other creatures for example sheeps and deers once in a while. Random Events: every once in a while you might come across a special event such as travelling merchants who sell items that is harder to obtain normally, or a raid in which you can participate in helping out the city under siege by various creatures, these events wont occur in every single game though, but you might come across one ;) Random Quests: you might find a quest thats good in the start, so you plan to take advantage of that in every game you make, therefor the quests will be spawned randomly, they might not be at the same NPC or they might not even exist in the next game you create. New Way of Interracting With NPC's: If you get close to an NPC with an exclamation marker and selects that NPC, you will get several choices on your screen, e.g: Insult, Give Compliment, News, Quest, Attack, and of course a button to close down the window and ignore that NPC. Town Guard Intelligence: if you attack an NPC the guards will come to its help and kill you, however, if its the NPC who attacks first, the guards will help you instead. Quest System: there will be a quest system which allows you to have one quest at a time, you will not share the quest with anyone. Duel System: to get rid of power abusing players there will be a duel system, you select the player you want to duel, then click on a button which will pop up, that says: Ask for duel?, when you have done this the other player will get a message that says: <playername> challanges you in a duel, Accept? Decline?. Duels will only work in towns, this is because if you are in combat or something no noobs should be able to make you unable to fight. Save & Load System: you will be able to save and load your character (Note: this wont be like in Legacies: TotS where you have to exit the game in order to save. Advanced Creature Spawning: the creatures will spawn in diffrent places in game to game, though easier areas will be reserved for easier creeps and so forth. Yours, ~Obedience |
| 07-08-2005, 08:44 PM | #2 |
Guest | I cant upload pictures with the tool on this site, so i found another way, enjoy: Darkmoon Isle - Shadowcrest Peaks ---------------------------------------------- This is the southern slopes that leads up to a mountain pass, this is the only way that leads to the coastal fishing town of Al'duin. ![]() A detail you should know about this picture is that i zoomed the camera in as far as i could when i took this shot, also i lowered the camera angle so i could look up the mountain slopes. |
| 07-09-2005, 03:43 AM | #3 |
Guest | I like how it's turning out! However, I would have to say the terrain is a bit plain. I love the foggy sky. As for the fighting system I would say the controled attk seems quite good from what I have seen below. Srry, I can't think of anything more on the top of my head but I will be reposting soon ! ![]() |
| 07-09-2005, 03:41 PM | #4 |
Guest | Thanks for replying on the combat system question Also, the sky, its not foggy sky ;) its generic sky, i chose it because it blends well with the fog that i use, also i found out it shows the sun as it rises in the morning and goes down in the evening... this is a nice feature, since this map will not have a minimap on which u can navigate, you could use the sun to know which way to go, the sun goes down in the north ^_^ Now im going back to making the map, ill post new screenshots and new info here later. Yours, ~Obedience |
| 07-09-2005, 05:41 PM | #5 |
Guest | Now ive got another picture for you, enjoy: Darkmoon Isle - Al'duin Village -------------------------------------------------------------------------------------------------------- This is the small fishing village of Al'duin seen from the woods beside the road, its located on the northern side of the Shadowcrest Peaks. ![]() Note: now i have decorated the ground a little more than before with small rocks and bushes, and changed the color of the grass to better match the texture of the grass tileset. |
| 07-09-2005, 07:56 PM | #6 |
Sounds good. Keep it up. |
| 07-10-2005, 10:19 PM | #7 |
Looks really nice, but i stil got a question, will it have an character savesystem? =) |
| 07-11-2005, 04:16 PM | #8 | |
Guest | Quote:
Of course ^_^ forgot to add that to the list of things ![]() |
| 07-12-2005, 11:07 AM | #9 |
Looks good, but could you please post some more screenshots. Is the terrain going to be of the same type all over the map or will there be different varieties? Will there be different classes or will just one class/race be playable? I think it would be better if you made the trees larger too, it seems like the branches will be infront of the camera if you move around near the trees. Keep up the good work. |
| 07-12-2005, 02:34 PM | #10 |
Guest | haha, you edited your first post. Btw, that attk system is the one I have exactly in mind. May I ask how you are going to do it with triggers or whatever? And now for comments. As said before, I think there should be more than one theme for the terrain piece. And it needs flowers and such... (already mentioned). There also seems to be something wrong with the figure (can't find out what though). but other than that, it's quite impressive. ^_^ |
| 07-12-2005, 02:40 PM | #11 |
Guest | haha, you edited your first post. Btw, that attk system is the one I have exactly in mind. May I ask how you are going to do it with triggers or whatever? And now for comments. As said before, I think there should be more than one theme for the terrain piece. And it needs flowers and such... (already mentioned). There also seems to be something wrong with the figure (can't find out what though). but other than that, it's quite impressive. ^_^ |
| 07-12-2005, 04:35 PM | #12 |
Guest | Ive thought a lil, im actually making two maps atm, one which ive told noone of, and i think im going to stick to that one, it basicly got the same concept, but ive just realised i cant just focus on the terrain as much as i do... it usually ends up with a map that doesnt vary at all, or i get another idea during the making of it. Therefor im putting this project to a hold, and i will not post the other project as a thread until all the basic functions of the map works and its playable for testing. And as sneaky-sebbe knows, i got a hard time sticking to a map once the terrain is done... So: Darkmoon Isle is put to a hold, i might revive it someday when my other project is done. If anyone was looking forward to the mod, then sorry. Yours, ~Obedience |
