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Custom path help! (^And more^)

07-08-2005, 09:00 PM#1
Guest
Ok I bet this question has been asked 658553864 times but...I've never seen it answered in a way that works...or that I understood I just don't get it with custom paths...
I imported a skin on .blp, and it doesn't show up. but .mdx does? Yet it didn't change anything.

1)If I upload a skin, what exactly do I change it too.?
2)If I upload a model //
3) When you import a skin how do you use it, do you change the model? Or should it already be changed(on the unit of the model)?
4) Also how do I know WHICH path to use?

Also..what's the difference between a model, and a skin? Is a model a whole different unit? and a skin just a "cover"?

Eh, I'm a noob at skin stuff, I've never used custom stuff. Any help would be greatly aprreciated.

~Destruction
07-08-2005, 10:39 PM#2
Tim.
Alright lets see if we can tackle this one step at a time.

First, terms:

Model = 3D Structure that can be a unit, doodad, special effect, or even the cursor on the screen and the UI.
Skin = The texture wrapped around said model

Now, paths:
The path for a skin can be found in two ways.
a) Open the Wc3Viewer and find the location within the treeview of the skin/model. Type in those values of the folders and subolders as your path.
b) Convert the model's MDX to MDL and open it in a text editor. Now you will see near the top the word 'Textures' somewhere below there will be the filepaths of the textures used by the model.
A Model requires no specific path unless you want it to overlap a model already in the game. For example the cursor.

You can import a skin and have it replace a model's current skin, and not need to import a new model. For example you can import a footman skin, but not a new footman model.

Hope you get the idea. I can give more detailed examples if need be.
07-11-2005, 01:06 AM#3
Guest
Quote:
Originally Posted by Tim.
a) Open the Wc3Viewer and find the location within the treeview of the skin/model. Type in those values of the folders and subolders as your path.
Lol, I deleted Wc3Viewer a couple of days ago, just my luck.
Quote:
Originally Posted by Tim.
b) Convert the model's MDX to MDL and open it in a text editor. Now you will see near the top the word 'Textures' somewhere below there will be the filepaths of the textures used by the model.
Woah, that lost me.

Well ok, let's say I have the path. What then? I paste the EXACT path the creator gave me into the box (double click, import editor) yet it still doesn't work.
A new question
When I import the skin, change the path. How do I use it? Do I change the model?
07-14-2005, 04:07 PM#4
ElvinArcher123
OK... ill see if i can help you here. He said everything right, but i think we need to say it in English :)... anyways redownload wc3viewer and find the filepath for the unit. I usually do that by searching for the name of the unit(abbreviated, like keeper of the grove=keeper) and look for the one that ends in blp (textures/keeperofthegrove.blp ^^)

Ok, if you dont want to find it that way, download (yobguls?) MDX>MDL and MDL>MDX.... Two of the same files, one is binary, one is words. anyways, after that find your file, right click, open with, notepad. If you've done it right one of the first few lines should have something like this
Code:
Textures 1 {
	Bitmap {
		Image "textures/keeperofthegrove.blp",
                  }
}
The thing with Image "XXXXXXXXX", is what you want. Everything between the quotes is your filepath

To answer number 3. Go into import manager, import your skin as a .blp and then double click on it and check the box for "custom path name". then insert in the path name you found out.(Textures\Keeperofthegrove.blp or whatever)


Hope i answered all ur questions :)
Again on number 3. If you meant model on the question. A model when its imported, if youve imported all the skins for it also. Can be used by for a unit going into the model selector and clicking use your own, or something like that (its the bottom box)

To use a skin youve imported, if you have it ligned up to the model correctly. You apply that model to a unit and it should use the skin youve placed in. The whole thing that skinning does is replaces files that were already in wc3 with ones that you want. So basically when it goes to look for a keeper of the grove file it finds your file