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Vertex Modifier Wrapping Problems

07-10-2005, 04:21 AM#1
mr.staby
I dont usualy model in vertex modifier but for fixing up wrapping and model adjustments I use it allot.
What realy bugs me is that if you have a 512x256 or 1024x512 texture the wrapping acts like a 256x256 or 512x512.
Any way to fix this?
and on UV map what does the top,left,right thing do?
I wish I knew how to install textporter to work in the utilites pannel on 3dsmax.
07-11-2005, 04:58 PM#2
BlinkBoy
that isn't an error, the image is just adapted to the unwrap are.

oh and about texporter, i made a tutorial in thehubb.co.uk about how to set texporter and use it.