| 07-10-2005, 04:21 AM | #1 |
I dont usualy model in vertex modifier but for fixing up wrapping and model adjustments I use it allot. What realy bugs me is that if you have a 512x256 or 1024x512 texture the wrapping acts like a 256x256 or 512x512. Any way to fix this? and on UV map what does the top,left,right thing do? I wish I knew how to install textporter to work in the utilites pannel on 3dsmax. |
| 07-11-2005, 04:58 PM | #2 |
that isn't an error, the image is just adapted to the unwrap are. oh and about texporter, i made a tutorial in thehubb.co.uk about how to set texporter and use it. |
