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Ack I need help!Skin wont appear on model!

07-11-2005, 01:05 AM#1
Guest
Whenever I make a model and export it with dex tools, and the view it in warcraft III viewer and worldedit, it only shows team color all over the model, the skin is not appearing on the model. How do i make the skin go on model?
07-11-2005, 02:37 AM#2
cowboybill
Quote:
Originally Posted by Taru
Whenever I make a model and export it with dex tools, and the view it in warcraft III viewer and worldedit, it only shows team color all over the model, the skin is not appearing on the model. How do i make the skin go on model?


heres the way i do it, i learned it from flamsforzuiljin's tut , this is just the jist of it


1) make a folder with the name of ur model.

2) make a sub folder inside called units.

3)put all the blps u are using for ur model in the units folder.

4) put the mdl in the folder u made with the name of ur model(not the "units" sub folder)

5) open up the mdl , scroll down from the beggining , u will see something like this

Sequences 9 {
Anim "walk" {
Interval { 667, 1333 },
MoveSpeed 280,
MinimumExtent { -74.2012, -73.338, -9.4921 },
MaximumExtent { 135.165, 55.9009, 188.081 },
BoundsRadius 135.697,

6) past the sequences u will see this:

Textures 3 {
Bitmap {
Image "units\Demon\Felgaurd\FelGuard.blp",
}

this is the paths to the skins on ur model, or in other words , the skins ur model is using...

7) now instead of having the long path like the one above, just shorten it , and put units\FelGuard.blp (this is just an example) , or what ever the name of the blp is. but make sure to put units\name of ur model, nothing more,

8)save the mdl, convert it to mdx again, open up in wc3viewer and u should see the skin...


good luck and if there are problems just ask me ill try to help u as much as i can ^^.