| 07-12-2005, 03:10 AM | #1 |
I've tried some basic animations (basically single axis movement... as basic as you can get), and it gives me this message: "The following objects use float key controllers and so will not animate..." In other words, whatever I'm trying to animate animates, but only within Max. The WCIII Preview doesn't animate it for the reason stated, and it also doesn't work in the WE (obviously). I've used a Helper to animate, along with Auto Key in Max. I'd really appreciate some help! |
| 07-12-2005, 07:03 AM | #2 |
U hav to change the float key controlers to something else To change it: go to graph editors(its between "animation" n "redering" at the top)>track view dope sheet>medit materials(its a list of objects in scene)>select the bone u want to change> theres a + sing at the rigth of the bone name, click it(it should show u some info, under "transform" select "POSITION" click with the left mouse button over it and select "assign controler" then select "linear position" from the list. For rotation ull hav to do the same just select "linear rotation" I dont know if warcraft art tools work with other tipe of controlers, for me linears work well |
| 07-12-2005, 03:43 PM | #3 | |
Quote:
One thing: my bones weren't in the "Meedit Materials" at all. They are under it separately on their own. |
| 07-15-2005, 08:15 AM | #4 |
setting linear float controllers can make the animation look abit od, i recommend that you use TCB Rotation, Bezier Position and linear scales. |
