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I love bugs

12-17-2002, 07:02 AM#1
Trav
I've never been the expert trigger master, in fact I find myself having to go back and forth from editor to game to correct everything from critical errors to minor annoyances.

So, what is your average number of test runs for each map before it's acceptable? What are some of the more interesting, or funny bugs? For example, on my new map I had an item that when used would make all enemies your hero hit instantly explode. I forgot at the time to make it just specific to him, and anything that was attacked period, exploded (including my hero). =(
12-17-2002, 12:04 PM#2
ph33rb0
I'd have to say the worst trigger bug was when I had one that I think must've been somehow too long and it literally crashed warcraft with an error in the middle of loading the map.
12-17-2002, 01:44 PM#3
nicoli_s
worst bug i had was one of thos that looped forever an dever, but only one part, so he walked somehwere, wlaked back, waled there again,forever
12-17-2002, 02:04 PM#4
Guest
was when I attempted to make a life-reducing aura based on the Fountain of Life, with a flat negative value (ie, -4 hp per sec for exemple).
It worked fine, except that when units under the influence of the aura reached 1 hp, they became invincible. If they never reached 1 hp (ie, had 10 left and were hit with a force of 15), they died as they should. Never figured this one out...
12-18-2002, 02:21 PM#5
Wakeman
I got really huge number of bugs when writing this soccer game. I first carelessly messed up the experience system, so the first time when I test played it on internet, team 1 gained XP no matter which team goal, so at the end team 1 heroes are all lvl 10 but that of team 2 only around 3-4. :P Apology to team 2 test players again!

And then sometimes the heroes might go for the ball even before the referee called to begin the game.

And the Druid of Frost sometimes turned into 2 crows when using the stormcrow form!

Luckily, those bugs are already fixed. :)
12-18-2002, 04:46 PM#6
Guest
I got two bag bugs on my maps. One was when summoning a Water Dragon in Oriental Lands, the dragons height wasn't changed, so he was underground all the time. Another was on Evil Campaign when I was first experimenting with cameras. I turned on cinematic mode and pause units, but forgot to turn it off. Had to Alt-F4 out of WC3. :dH:
12-18-2002, 04:53 PM#7
DaKaN
best one i messed up on was the stat menu for my RPG im working on, HeroQuest: The Beggining of the End

After creating the dialog menu for stat pumping, i copyed and pasted for players 2-6 bur forgot to change the player number, so every time player 2-6 used thier stat points, player 1's hero got even more powerful :)
12-18-2002, 08:51 PM#8
FyreDaug
Mine was getting all 12 hero I cons to line up without having a rallly point icon overlapping (fixed now)
12-18-2002, 08:56 PM#9
Quilamar Frost
I remember a bug when I was screwing around making a cinematic. I have no clue what happend but when the cinematic ended, you were supposed to win. HOWEVER! it never ended, I was stuck in cinematic, with no buttons to push for the menu. I ended CTRL ALT DELETE to get out of it
12-19-2002, 12:31 AM#10
Aiursrage2k
Worst bug I have experienced is setting a trigger into cinematic mode, and not turning it off. Another annoyance is you are trying to make custom text in your trigger, but forget to check it, using the enable,disable toggle, in this case there is an error, when you try to save it, WE loads the trigger archive really slowly, taking about a minute before you get control of WE again. A third annoyance is when you import a sound, using characters other then those allowed in regular variables, this causes WE to disable all your triggers. A fourth annoyance is if your map actually crashes Warcarft3, this could be achieved by any numerous ways, such as using negative array indexes, bad SLK files.
12-19-2002, 01:16 PM#11
Guest
The most disastrous bug I ever encountered in my RPG..

I made a trigger allowing players to enter a cave.
I tried to make it without variables and stuff, just with two regions;

When a unit entered the first region outside the cave, it would be moved instantly to the other region inside the cave. To exit the cave, units had to enter the region inside the cave, to be moved back instantly to the region outside the cave.

You might be able to guess what happened..
When entring the first region, the entering unit was moved instantly to the region inside, but the region inside moved it back again and again and again.... Crash!emote_sweat
The unit was instantly moved more than 100 times per second, faster than the monitor's framerate. WC3 did not crash, but the game lagged so much I had to reset my PC.