| 07-12-2005, 03:18 PM | #1 |
okay this is my problem, I have two triggers Code:
Trigger 1 event: map int conditions: - actions: for each interger A from 1 to 20 do actions set HI (Integer A) to 'ello there set HI2 (Integer A) to 'ello there again ... etc (goes on for like 20 more variables Code:
Trigger 2 event: every 5 seconds conditions: ... tons that all work I checked... actions: for each interger A from 1 to 20 do actions: if/then/else do multiple actions: conditions: tons of conditions that all work (I checked) actions: blah blah blah (those work) show quest update with the mesage (HI (Interger A)) create quest with icon (H12 (Interger A)) the funny thing is I have lots of actions like those and none of them work (they return "null"), but when I make it: show quest update with the mesage (HI (1)) it works. (it's only supposed to show it once, and I'm testing the first one so I want 1 to work) however even when I set the loop to 1 to 1, it gives me the same bug, I don't know what's wrong, I know the variables are being set, and work, I know that the loop is 1, but it still doesn't work... why? |
| 07-12-2005, 04:11 PM | #2 |
I guess this is for UL, I don't know why it is this way, but maybe the loop stops? It sometimes does with me. Try putting BJDebugMsg("something") in there to check if the loop stops. Anyway you shoud use gamecache for this. ( I assuming its the quest system ? ) So you don't have to copy so many variables for each map. |
