| 07-13-2005, 03:07 PM | #1 |
Ok the things I need help with are: 1. Timer I want to make timer, wich shows the played game time. (If you have played 30 min, the timer shows 30:00) 2. Item How you make it so, that unit haves Mask of Death, and if this unit picks another mask of death, its dropped. Thank you already. |
| 07-13-2005, 04:26 PM | #2 |
I can answer #2 One Mask of Death Events Unit - A unit Acquires an item Conditions Item-type of (Item being manipulated)) Equal to Mask of Death Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Item-type of (Item carried by Hero in slot 1)) Equal to Mask of Death (Item-type of (Item carried by Hero in slot 2)) Equal to Mask of Death (Item-type of (Item carried by Hero in slot 3)) Equal to Mask of Death (Item-type of (Item carried by Hero in slot 4)) Equal to Mask of Death (Item-type of (Item carried by Hero in slot 5)) Equal to Mask of Death (Item-type of (Item carried by Hero in slot 6)) Equal to Mask of Death Then - Actions Hero - Drop (Item being manipulated) from Hero Else - Actions Do nothing Basically that's it.. |
| 07-13-2005, 04:58 PM | #3 |
that wont work ppierce couse its: if ALL CONDITIONS ARE TRUE then.. else.. |
| 07-13-2005, 05:08 PM | #4 |
You tested it? Cause it don't work for me :( Anyway thanks |
| 07-13-2005, 05:43 PM | #5 |
1) On a 1 second periodic event, increase an integer variable (seconds) by 1, when it reaches 60, set it to 0 and increase another integer variable (minutes) by 1. Then convert these two integers to strings, if a string is only one character long then add a 0 in front, and then display the two strings with a ":" in between. 2) Code:
Event:
A unit acquires an item
Conditions:
//if you want this to work for only specific items, put a condition here
Actions:
For each Integer A from 1 to 6 do actions
loop - actions:
If - Then - Else multiple functions
If - Conditions:
(Item being manipulated) not equal to (item carried by (hero manipulating item) in slot (Integer A))
(Item-type of (Item being manipulated)) equal to (Item-type of (item carried by (hero manipulating item) in slot (Integer A)))
Then - Actions:
Drop (item being manipulated) from (hero manipulating item)
Skip remaining actions
Else - Actions: |
| 07-14-2005, 06:56 AM | #6 |
Could you make the answer 1) just like the answer 2)? |
| 07-14-2005, 08:56 AM | #7 | |
Quote:
Well, here it is, first create an integer variable array called clock. Then, copy this into your map's custom script section: Code:
// ------------------------------
//
// It's a Clock
//
// ------------------------------
function CInt2S takes integer a returns string
if a < 10 then
return "0"+I2S(a)
else
return I2S(a)
endif
endfunction
function Clock2S takes nothing returns string
return ( CInt2S(udg_clock[3]) + ":" + CInt2S(udg_clock[2]) + ":" + CInt2S(udg_clock[1]) )
endfunction
function ClockTick takes nothing returns nothing
set udg_clock[1] = udg_clock[1] + 1
if udg_clock[1] >= 60 then
set udg_clock[1] = 0
set udg_clock[2] = udg_clock[2] + 1
if udg_clock[2] >= 60 then
set udg_clock[2] = 0
set udg_clock[3] = udg_clock[3] + 1
endif
endif
endfunction
function ClockSecond takes nothing returns nothing
call ClockTick()
endfunction
function ClockInit takes nothing returns nothing
local trigger t = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( t, 1.00 )
call TriggerAddAction( t, function ClockSecond )
set t = null
endfunctionCode:
Initialize clock
Events
Map initialization
Conditions
Actions
Custom script: call ClockInit()Code:
display clock
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Custom script: call DisplayTimedTextToPlayer( Player(0), 0, 0, 1, Clock2S() ) |
| 07-14-2005, 06:06 PM | #8 |
Im confused :D too confused so I think I leave clock thing :D Thx anyway |
| 07-14-2005, 08:26 PM | #9 |
Guest | It's not that hard.. just open your map's trigger editor, click at the top of the treeview it'll have the name of your map. Then copy and paste the functions in there. Then make the triggers below. Make a global integer array by pressing on the little yellow X button called clock and it should be real easy. |
| 07-15-2005, 02:33 AM | #10 |
Jass is japanese to most people, I generally avoid helping people because of this attitude. |
| 07-15-2005, 02:37 AM | #11 |
Guest | It's sad how fast people give up. He didn't even ask one question about how to implement it.. just immediately gave up. |
| 07-15-2005, 08:59 AM | #12 | |
Quote:
Anyway, if you change your mind, here's the clock map. |
| 07-15-2005, 09:25 AM | #13 |
Deleted |
