| 07-14-2005, 06:01 PM | #1 |
I was messing with blink making a customizable blink so i could make a cool blink type ability, i was gunna base it on frost nova, but I couldnt be bothered to edit it alot so i based it on blink... ERROR~~ There seems to be 2 target points( Play it n u'll no wat im on about) The first seems to be where u cast blink for the first time (and never moves) and is only called apon by the first effect i make. I have proved this by making two effects (again play it n u'll c). Please help me fix it... |
| 07-14-2005, 06:33 PM | #2 | |
Guest | Quote:
First of all EXPLAIN MORE CLEARLY, i have no idea what you're talkinga about. Second make your map PLAYABLE, it gives u victory when u start it, so it doesnt wast other people's time. |
| 07-14-2005, 07:56 PM | #3 | |
Quote:
Have u actually played it? 2 seconds worth of time on victory thing u dont like it u remove it, i just want it to be fixed (and mabey whats happening) so i can continue helping my m8 with this project |
| 07-14-2005, 08:31 PM | #4 |
Guest | Jesus, I'm confused. I took a look at the map and that is kinda wierd but I'm still not sure what you're trying to do... For the people that don't feel like downloading the map this is the trigger: Code:
CustomizableBlink
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blink (Customizable)
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Unit - Move (Casting unit) instantly to (Target point of ability being cast)
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdlPlease, clarify a bit more. |
| 07-14-2005, 09:31 PM | #5 |
Guest | I dont even see a purpose in this post, your asking for help on a custom blink ability when you base your ability off of blink. |
| 07-15-2005, 12:15 AM | #6 |
What a retard.............. |
| 07-15-2005, 02:05 AM | #7 | ||
Guest | Quote:
Quote:
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| 07-15-2005, 02:13 AM | #8 |
Well he needs to be more descriptive. |
| 07-15-2005, 02:23 AM | #9 |
well you need to be more patient... EDIT: Ok i havent actually seen it because im just as inpatient ^^ but i think what ur asking is how to use the final location that the unit will be in as the target of blink? no? Well, if you look at the spell, it seems to center the blink target on "Art-Area Effect".. this doesnt seem to be referrable to as a point. so the only way i could think of doing it is adding a .01 wait and then using the unit's current position. EDIT(again): .01 wont work. It takes .33 seconds to move the unit. Try doing a .4 second wait. If this isnt what you meant sorry but it it is ![]() |
| 07-16-2005, 06:58 PM | #10 |
Well u are probably right, BTW im not a retard... i was making it so it would make 2 effects (made them the same just to show u lot) & so it would cost wood instead of mana like all of the spells in the map my m8 is making :P i just wanted to do a move trigger cos i felt like it ok? ![]() |
| 07-16-2005, 07:04 PM | #11 | |
Guest | Quote:
I will say it again stop replying to this thread, it has turned into an insult contest and is taking up room for other people that accually need help. Edit: Code:
Blink
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blink
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 30
Then - Actions
Player - Add -30 to (Owner of (Casting unit)) Current lumber
Else - Actions
Unit - Order (Casting unit) to StopIm assuming you want that. END OF POST |
