| 07-14-2005, 08:59 PM | #1 |
Hi Lord Vexorian. I wanted to resquest some spells so you can make them or tell me how to make them. Frist spell : Magic Armor. This armor gives you normal armor and has a chance to deflect ranged attacks, but keeping the animation. Like lets say a water elemental attacks and its refelcted with the water animation. Works on ranged and physical attacks only. Next spell : Hand Axe. Throws a hand axe at 700 range doing certain damage. Each level increases the number of axes thrown. If you cast this and someone gets out of the 700 range then if homes and hits them ( put homing on )as long as you casted it at 700 range. thired spell : Sniper Shot : increases your range every time you level it up Next spell : Exploding arrow. Shots a flaming arrow that explodes on impact doing more damage and splash every level. Also gives a stun every level. (Maybe the animation can be the mortar teams explosion or something). Wrath of Lightning : in a 1000 radius you create a storm of destructive power. A tornado in the middle that sucks people in from 600 range and does damage the closer you are to it and a lightning storm in a 1000 radius doing random lighting damage everywhere. every level increases damage and sucktion speed (maybe you could use the storm spell in spellmap III with the panda dude as the lightning, just change the radius ) Next spell : Heat seeking missles : sends out missles to every hero on the map at a 10, 000 missle speed per second. Every level increases damage Blink strike: how would you make a spell like blink but you can target an enemy and blink to them doing bonus damage, but if you want you can also blink to the ground. OK thanks alot reply if or when you can make these spells. Please do make them I have nowhere else to go |
| 07-14-2005, 10:34 PM | #2 |
excuse me: i already told you how to do habnd axe. just make a dummy ability that targets units (ill refer to it as dummyability) and a normal ability with .01 cooldown based on death coil (or another spell that does that stuff...if you want to use death coil you cant use enemies with UD classification). ill refer to the acual spell as handaxe. anyway, heres ther trigger for 1 level of hand axe (assuming the hero just throws one after another) note: this is just how i would do it (any possible memory leaks have not been accounted for: if there are any in any triggers made by me, youll have to fix that yourself) events: a unit starts the effect of an ability conditions: ability being cast equal to dummyability actions: unit- pause casting unit unit- create 1 (dummy unit with handaxe) at location of casting unit set dummyunit=dummyunitvariable set targeted unit=targetunitvariable unit- issue order to dummyunitvariable to (base spell of hand axe) on (targetunitvariable) wait .2 seconds unit- remove dummyunitvariable from the game for extra shots depending on level, you could have some if,then,else actions that repeat the actions. or, if you just wanted hand axe to just fire a hand axe at lots of nearby enemies, just make a modified fan of knives with an axe animation sry if you dont want me to post here vexorian only, but im just explaining how to make an ability. btw theres no need to double post threads, even if an idiot like me posts in them. edit: for heat seeking missiles, methinks you could modify fan of knives to only target heroes and have a huge range. then modify the animation and stats, and rawr, you have heak seeking missiles. |
| 07-15-2005, 01:47 AM | #3 |
thanks alot for the heat seeking missles, ill try that but for the axe thing how would i make the dummy unit and the dummy unit variable. thanks alot |
| 07-15-2005, 04:21 AM | #4 |
dummy unit variable would just be a unit variable to be set when the dummy is created. for the dummy unit itself, i usualy use something with .01 collision size, flying movement type, no shadow, and one of the weird models that dont show up in game. dummy units should also have the locust ability so that theyre unselectable. edit: make sure the dummy also: costs no food has mana maybe invulnerable too |
| 07-16-2005, 03:27 AM | #5 |
Don't forget, the dummy unit always needs the locust abillity so the unit can't be selected. Magic Armor- For that magic armor, im not sure if u knew this, but theres an abillity that reduces damage done by ranged attacks, although im not sure of the name. I do know that it is an item abillity. The physical attacks ok well here i dunno... You can change it so its not an item abillity and apply that abillity for an limited time(Also known as the duration of ur magic armor). As for the return effect, that would be hard even to make for even vexorian. Wrath of Lighting- That suction abillity is also pretty easy.... create a dummy unit, cast monsoon on the area and to get the suction you can download and use some abillity at wc3search. Im sure there is one, although im not sure about the name. Exploding Arrow- hmmm, well do you want this abillity to target an unit or not because not targeting a unit is a lot harder, but would probably be better for gameplay. Sniper Shot- This is pretty easy have a building that has the locust abillity, is invulnerable, and has an upgrade able to increase a units range. Then place the dummy unit on the map. Then make a trigger that orders that dummy unit to upgrade that specific upgrade that upgrades range. (Because i think the only way to do this is through an upgrade. Blink Strike- This was made already, except for that it can target the ground part. Just go to wc3search and look around u can probably find it. Then to change it blink without targeting units... well i dunno but im sure there is a way to do that... |
| 07-16-2005, 03:06 PM | #6 |
well thanks for that but a couple things. The magic armor. I don't know if u read it correctly but i want the attacks to REfelct back not just reduce the damage. Yes i do want exploding arrow to be target. The warth of lightning isnt EASY for me, thats y i am asking for help so please elaborate more and could you fined an eaasier way to make sniper shot? Thanks alot anyways! |
| 07-18-2005, 01:10 AM | #7 |
there are two other ways for sniper shot: the first one is simple. make a passive ability that doesnt do anything and give it to the hero. Then make the heroes acual range be huge, the same number as the max range you want with the skill is maxed out. Then make a trigger like: snipershot Events Unit - A unit Learns a skill Conditions (Learned Hero Skill) Equal to whateverthenameofthedummyabiltyis Actions Unit - Set (Learning Hero) acquisition range to ((Current acquisition range of (Learning Hero)) + howevermuchyouwanttherangetoincrease) the problem with this method is that you can keep on hitting a running player from a distance if you can still see them even if your skill isnt leveled up. the other method, which i believe is a far better method, is to make triggers that replace the hero with another hero unit that is exactly the same, exept with a bigger range, whenever the skill levels up. So that would basically mean creating a bunch of hero units. |
| 07-18-2005, 08:32 AM | #8 | |
Quote:
is that so? i thought u can just give it a dummy ability, and an upgrade - check human rifleman upgrade, forgot its name. every time you up the dummy ability(evasion 0% etc.) u increase the level of upgrade... hope that helps bout blink strike and your thunder wrath suck unit thingy... i'll post the triggers later |
| 07-18-2005, 08:40 AM | #9 |
for exploding arrow, try the what skill is it uh... i forgot. i'm sure it's firelord's though. there's two versions, one is auto-cast and the other one is passive all you need to do is set the buff to a limited time, 1 sec. Event - unit is attacked condition - attacking unit is firelord(example) - attacking unit has ability burning blood(not sure the name) = true - attacked unit has buff (whatever it is) = true action close this trigger create a unit(dummy) at position of attacked unit give ability war stomp to last created unit order unit to war stomp kill last created unit remove last created unit wait 1 sec turn on this trigger the point leaks. and uh... botu the auto-cast version, i'm not sure how to detect if it's on or off active... lol. headache... sleepx |
| 07-18-2005, 02:57 PM | #10 |
Hey thanks alot guys, if you could post the other abilitys too that would help, I can't test these out yet cause i need to fix a networking problem in my map so ,,, ill test it later and post here if it works or not. |
| 07-19-2005, 05:52 AM | #11 |
Heres an example of a suction abillity, that way you can sorta see what the triggers you need: http://www.wc3sear.ch/?p=Spells&ID=302 And by the way... i found out defend works a bit more like the magic shield abillity.. Use defend (This has a chance to not take damage from certain attacks) and... maybe add an spiked carapace spell every few seconds to the hero and remove it (This returns damage)... Also, this might help, at the http://www.wc3sear.ch site there is a spell that is called magic shield and it has a few parameters with the spell that you can edit, like damage absorbed, life of the shield, knockback, and more... All of this is manageable though, meaning you don't have to include it. |
