| 07-15-2005, 09:40 PM | #1 |
Guest | Hello, my name is Roozle. I'm making a map called Roozle TD. It's your standard Survivor TD except for one thing. There are 7 players, and, instead of generic line lanes, there are 7 different lanes. They all vary in shape and design, but are very close (if not exactly) in distance. The 7 mazes are called Spiral, Cirucit, Sprint, UpTop, Arena, Switchback, and TwoSpawn. I'm working on the Alpha\Beta versions, and have done terrain, made 20 waves of original enemies, and just finished basic triggers, and the Spawn\Move\Lives triggers for Spiral are finished (untested as of yet ). I haven't made the towers yet, but have several races in mind (Myth (abilities), Tech (Speed), Demon (Damage).) To choose a maze, i'm using a DOTD-like platform with circles of power that have the name of the maze above them. The triggers for spawns are the worst, since I am kind of new to the whole mapmaking thing. If anybody has feedback, wants to help out, test it, etc, please tell me! A Triggering person would be excellent. Any comments would be great.EDIT: Never mind the spawn triggers, I found an easy way. I have finished Triggering for Spawns on Spiral, Cirucuit, and Sprint. vAlpha\Beta will be out shortly. Maybe even within the week! |
| 07-16-2005, 10:24 PM | #2 |
Guest | this map sounds pretty good. one question though; what happens if two people want the same maze? ohwell hope it turns out ok. ill help you test it if you want. my name on battle.net: the.wanderer@azeroth whisper me if u want ne testers ![]() |
| 07-16-2005, 10:29 PM | #3 |
Guest | Yeah, if two players want the same maze, it's first come first served. I've kind of ran into a problem though, since the players aren't set in one maze, how do I defeat a player who runs out of lives? Oh, by the way, i've added some music (Storm, Earth, Fire, WC2 Intro, & Credits), and think the map might take longer than expected. |
| 07-17-2005, 05:09 PM | #4 |
Guest | I'd be willing to do some basic triggers for ya. When a player loses life, just check to see if his lives left is equal to 0. If it is, game - defeat him :P |
