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NEtworking

07-16-2005, 08:25 PM#1
hellzfire74
Hey, i have been have problems with my networking. I kept getting sever splits if i have 4 or more people. Works fine with 3 and under and also the map is a fast load so it is not due to the fact of the map being too big. How do i fix this???:(
07-19-2005, 01:17 AM#2
Guest
Quote:
Originally Posted by hellzfire74
Hey, i have been have problems with my networking. I kept getting sever splits if i have 4 or more people. Works fine with 3 and under and also the map is a fast load so it is not due to the fact of the map being too big. How do i fix this???:(

I know that periodic triggers that run too often like every .1 second is bad for the map and make create a split, but you have to try to pinpoint when it happens and then to a trigger and tell us more. Than we can help.
Im sorry I can't help you any further.
07-19-2005, 08:10 AM#3
Balthamos
Hmmm, historically serversplits have been caused by taking the position of a player camera. If you use these then that's probably the problem... are there any special conditions for your triggers that perhaps only do certain actions when the number of players is above 3?

I'm afraid eXeoN is right, without further information of when it occurs exactly we can't really help. Unless of course it's your networking... are you using b.net for the tests or an actual lan? serversplits can of course be caused by inproper networking.
07-19-2005, 06:04 PM#4
Elven Ronin
Try searching developer's corner for threads on server splits. I know I've seen a few.