| 07-19-2005, 06:01 PM | #1 |
I'm working on a sort of risk type map, and I need to know how to.. say Brown attacks Reds main building, when reds main building gets to 500 hp, it switches to browns control and its hp is put back to full.. How can i do this? Help would be AWSOME! |
| 07-19-2005, 06:25 PM | #2 |
Guest | Event A unit is attacked Conditions unit type of attacked unit = to (your unit) actions if health of attacked unit is less than or equal to 500 then give attacked unit to owned of attaced unit else do nothing |
| 07-19-2005, 08:34 PM | #3 |
This worked: Code:
Events:
Unit - A unit Is attacked
Conditions:
(Attacked unit) Equal to Orc Burrow 0013 <gen> //(any unit whatsoever)
Actions:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 500.00
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100.00%
Else - Actions |
| 07-21-2005, 09:55 PM | #4 |
Thanks guys. :) |
