| 07-21-2005, 01:11 PM | #1 |
Hi all! I have a spell that gives a buff to a single unit. Now my problem is that i have used cripple as the buff laout (to give units faster attack speed), but when it is cast it takes the buff as a debuff... How and can this be changed, so that it is maked as a buff? tnx in advance :) |
| 07-21-2005, 01:47 PM | #2 |
debuff? |
| 07-21-2005, 01:57 PM | #3 |
Yes a debuff... When you draw you'r cursor over the buff icon (in the unit frame) it is typed with red. A buff is typed with green. This is simply a question of how this buff is treated by autocast spells that removes eighter buffs or debuffs from a unit. |
| 07-21-2005, 02:02 PM | #4 |
i think more ppl would understand if you talked about friendly and hostile buffs : > but nvm. well, base it from another spell? (bloodlust would be a wize choice) |
| 07-21-2005, 02:22 PM | #5 | ||
Quote:
Yeah well, I've never heard of anything but buffs and debuffs ^_^... Quote:
See i tought that too in the begining and tried to make if from the Inner Fire and Bloodlust buffs... But the problem is that they are auto-cast abilities, so when right-clicked it messes up everything... Even if i just make the buff itself from the Inner Fire buff, it's still red because it comes from a "debuff" spell... |
| 07-21-2005, 02:25 PM | #6 |
you can set the "Order String - Activate" to none (dunno about this) and the same with Deactivate. if this aint working, use a dummy caster. |
| 07-21-2005, 02:28 PM | #7 | ||
Quote:
It's already set to none, both of them... Quote:
How would this work? I mean, it's not the spell it's self, it's just the way that the buff is being put on the unit. |
| 07-21-2005, 02:35 PM | #8 |
to use a dummyunit, i first suggest you make a new unit based of a regular unit ie Peasant, then do this: -remove dmg -add Locust ability -remove model -remove food cost then make a new trigger that will fire when you use your other ability (a dummy ability = should only take mana and cooldown, no effects(!)) so: event: unit starts the effects on an ability conditions: ability being cast = your dummy ability (the ability the hero will have) actions: -create a dummy unit -give the dummy unit the bloodlust ability¨ -set the level of the bloodlust ability to the level of the ability being cast -Order the last created unit to cast bloodlust at the Target Unit of Ability Being cast -add a generic timer to the last created unit. |
| 07-21-2005, 02:36 PM | #9 | |
Quote:
What about Unholy Frenzy? |
| 07-21-2005, 02:38 PM | #10 |
I dont really see how another caster could make the buff suddenly be friendly... |
| 07-21-2005, 02:39 PM | #11 |
I know the locust ability does alot. But why does IT work, and most others dont, i mean for dummy casters. |
| 07-21-2005, 02:40 PM | #12 | |
Quote:
Gonna try this right away... Haven't thought of that one :D just trying then! |
| 07-21-2005, 02:42 PM | #13 |
iamzim, bloodlust is from the beginning a spell targeted towards allies to BOOST them. Cripple is targeted towards enemies to ... deboost(?) them. killademon, huh? :> how do you mean with that "it works" for dummycasters and not for others? |
| 07-21-2005, 02:54 PM | #14 |
i meant, locust spell 'works' whereas other spells dont seem to do that... hmm, how should I put this... locust effeect |
| 07-21-2005, 02:55 PM | #15 |
Well I've solved it replacing the spell from cripple (with negative values ;)) to Unholy Frenzy wich i overlooked the first couple of times i tried to think of a spell that gave attack speed heh... I still think that we (oNdizZ and my self) are talking about two diferent things :P hehe... so thank you Xaran Alamas!!! That was what i wanted! :D And tnx everyone who replied! :P Cheers! |
