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Tilting Doodads

07-23-2005, 01:21 AM#1
Guest
I was wondering how to tilt doodads so I could, for example, use sunken ruins pillars to make a pipe system along the ground. I've searched the tutorials and tips threads but couldn't find anything, yet I remember there being a discussion about it at some point. Any help would be much appreciated.
07-23-2005, 07:38 AM#2
Beam
you have to use negative pitch and roll values for that. just press shift while dubble clicking the pitch and roll values in object editor and you can create negative values.
07-23-2005, 02:05 PM#3
Belphegor666
And hold SHIFT while changing the values. BTW 3.14- 3.12 is 180 degrees, 1.60 should be around 90 degree tilt/roll
07-23-2005, 06:27 PM#4
Guest
Ok but how do I actually manipulate the doodad after changing pitch and roll values. What do I press in WE?
07-23-2005, 06:47 PM#5
Belphegor666
Ok read my signature its meant for you.
Hint: *try using mouse or num keyboards* a mirraculos creation that astonishes even a moron.