| 07-23-2005, 04:16 AM | #1 |
Ok, im back but with alot lower expectations :P But one thing that i cant make simpler or rule out is the way you control a minion or more than one minion. I have dummy spells for Engage and Disengage and the triggers are simple sofar. Code:
Bone Collector Engage
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Engage
Actions
Unit Group - Order (Units of type Skeletal Orc) to Attack (Target unit of ability being cast)Code:
Bone Collector Disengage
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Disengage
Actions
Unit Group - Order (Units of type Skeletal Orc) to Follow (Triggering unit)My problem is for disengage, they follow the hero right, well they follow but not close enough. I need them to follow relitevly close. Like side by side, almost. I have been testing all sorts of ways to do this but nothing works. One thing i thought about is when u click disengage they follow but it keeps ordering then to follow over and over every like .5 seconds until u tell them to engage. Because i noticed the more i click disengage the closer they get to me. |
| 07-23-2005, 04:38 AM | #2 |
Look in the gameplay constants. Something like follow range. Fiddle with that. |
| 07-23-2005, 05:32 AM | #3 |
oh cool thanks a lot it works lol that is what i need but is there a way to set that for certain units or a player or just everyone? |
| 07-23-2005, 07:25 AM | #4 |
im making a spell also that slows an enemy but its a real... Code:
Bone Collector Slow
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to TEST (Neutral Hostile)
Actions
Unit - Set (Target unit of ability being cast) movement speed to (4.00 / (Real((Level of TEST (Neutral Hostile) for (Triggering unit)))))Problem is i cant make the unit slow enough. Is there a low movemet speed limit? Because i need tomake him REAL slow. |
| 07-23-2005, 07:45 AM | #5 |
:P nvm constants once again |
| 07-23-2005, 10:20 AM | #6 |
The edit post button is your friend :) |
