| 07-23-2005, 05:50 AM | #1 |
Guest | Hey Vex everything has been working out lateley for me. But I just ran into a problem when I was trying to copy the "Call In Reinforcements" from the Zepplin spell pack. Anyways I am pretty experienced with copying your spells and stuff now. But now I finally got one complire error when I tried to save when I was done. I can't seem to figure it out. I can tell you the compile error, maybe you might know what's causeing it wand what I should check/ edit/ fix. Anyways it says Line 3502: expected a function name ------------------------------------------------------------------------- call RunSeparated(function Reinforcements_Summon) <---(Highlighted :) ) JUST incase you need the trigger that I'm using here it is. I changed everything to match the rawcodes and so on correctley. I checked that already. //********************************************************************************************** //* //* Reinforcements //* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ //* Requires: //* - The Caster System 9.5 or greater //* ( http://www.wc3campaigns.com/forumdisplay.php?f=534 ) //* - The Reinforcements Ability //* - This Trigger (make sure it points to the right ability rawcodes in your map) //* Notes: //* - The Ability's 1st special art field determines the Zeppeling's model //* - The Ability's 2nd special art field determines the Zeppeling's Height //* - The Ability's 3rd special art field determines the Zeppeling's scale //* - The Ability's missile art determines the falling missile effects. //* - The Ability's target art determines the unit spawn effect. //* //********************************************************************************************** //============================================================================================== // Reinforcements spell configuration // constant function Reinforcements_SpellId takes nothing returns integer return 'A07V' // Rawcode of the Reinforcements ability endfunction function Reinforcements_Unit takes integer level returns integer if GetRandomInt(0,1)==0 then return 'h02g' // One of the units to spawn's rawcode endif return 'n01q' // The other unit to spawn's rawcode endfunction constant function Reinforcements_Duration takes real level returns real return 20+5*level // Spawned unit duration formula endfunction constant function Reinforcements_UnitCount takes integer level returns integer return 4 // Total number of spawned units. endfunction //============================================================================================== function Trig_Reinforcements_Conditions takes nothing returns boolean return GetSpellAbilityId() == Reinforcements_SpellId() endfunction function Reinforcements_Summon takes nothing returns nothing local player p=GetOwningPlayer(GetTriggerUnit()) local integer s=bj_forLoopAIndex local integer l=bj_forLoopBIndex local real x=GetLocationX(bj_enumDestructableCenter) local real y=GetLocationY(bj_enumDestructableCenter) local unit su call ProjectileLaunchExLoc(p,GetAbilityEffectById(s,EFFECT_TYPE_MISSILE,0),1,255,255,255,255,522,0,udg_so urcehack, udg_castervars[777],bj_enumDestructableCenter,0) set su=CreateUnit(p,Reinforcements_Unit(l),x,y,0) call SetUnitAnimation(su,"birth") call AddSpellEffectTargetById(s,EFFECT_TYPE_TARGET,su,GetAbilityEffectById(s,EFFECT_TYPE_TARGET,1)) call UnitApplyTimedLife(su,'BFig',Reinforcements_Duration(l)) set su=null set p=null endfunction function Trig_Reinforcements_Actions takes nothing returns nothing local unit u=GetTriggerUnit() local unit t local integer s=GetSpellAbilityId() local integer l=GetUnitAbilityLevel(u,s) local location loc=GetSpellTargetLoc() local real v local real x=GetLocationX(loc) local real y=GetLocationY(loc) local unit b=AddCasterFacing(0) local rect r=bj_mapInitialPlayableArea local effect fx local integer c=Reinforcements_UnitCount(l) local boolean bol=false call SetUnitPosition(b,RMinBJ(x,GetRectMinX(r)),y) call SetUnitFlyHeight(b,S2R(GetAbilityEffectById(s,EFFECT_TYPE_SPECIAL,1)),0) set fx= AddSpellEffectTargetById(s,EFFECT_TYPE_SPECIAL,b,"origin") call SetUnitOwner(b,GetOwningPlayer(u),true) set v=S2R(GetAbilityEffectById(s,EFFECT_TYPE_SPECIAL,2)) call SetUnitScale(b,v,v,v) set v=GetRectMaxX(r) call IssuePointOrder(b,"move",v,y) loop exitwhen GetUnitCurrentOrder(b)!=OrderId("move") if (c>0) and (bol or ((GetUnitX(b) <= x+SpecialDelivery_Area(l)-400) and (GetUnitX(b) >= x-SpecialDelivery_Area(l)-400))) then set c=c-1 set bol=true set udg_sourcehack=GetUnitLoc(b) set bj_enumDestructableCenter=Location(GetUnitX(b)+400,y) set bj_forLoopAIndex=s set bj_forLoopBIndex=l set udg_castervars[777]=GetUnitFlyHeight(b) call RunSeparated(function Reinforcements_Summon) call RemoveLocation(udg_sourcehack) call RemoveLocation(bj_enumDestructableCenter) set udg_sourcehack=null set bj_enumDestructableCenter=null endif call TriggerSleepAction(0) endloop call RemoveUnit(b) call DestroyEffect(fx) set u=null set t=null set r=null set b=null set fx=null call RemoveLocation(loc) set loc=null endfunction //=========================================================================== function InitTrig_Reinforcements takes nothing returns nothing set gg_trg_Reinforcements = CreateTrigger( ) call TriggerRegisterAnyUnitEventBJ( gg_trg_Reinforcements, EVENT_PLAYER_UNIT_SPELL_EFFECT ) call TriggerAddCondition( gg_trg_Reinforcements, Condition( function Trig_Reinforcements_Conditions ) ) call TriggerAddAction( gg_trg_Reinforcements, function Trig_Reinforcements_Actions ) endfunction Oooo yea and one last thing. I made this a Hero Ability with 6 levels. I'm sure I converted it right anyway. Maybe it has to be and Item Ability? meh. |
| 07-23-2005, 05:13 PM | #2 |
That's an old and death version of reinforcements, I updated that spell with some others I think you should be able to find it at the spellbook, "Spell map VI?" or something like that |
| 07-23-2005, 07:00 PM | #3 | |
Guest | Quote:
Ok I don't get the error anymore but now I got another problem. I made all 3 zepplin skills a Hero skill and gav ethem all to one hero. Now whenever I cast one of the skilsl it mistakenley casts anotehr one instead. :S is there anyway I can fix this>? |
