| 07-23-2005, 03:55 PM | #1 |
I had virtually nothing to do so I adapted InvX to be allowed to be used with save load codes and I took the codemaker engine to make this system. - It can't save contents of socketed items - Can't save InvX custom tags - Can't save item type independant bonuses like custom tags. - Doesn't really consider the slot positions of the items - The code gets small or big depending on the number of items the inventory has. - It restores equipment without considering any restriction at all http://vexorian.wc3campaigns.com/spe...XCodemaker.w3x |
| 08-08-2005, 06:35 PM | #2 |
The link is broken. |
| 08-08-2005, 10:10 PM | #3 |
Should work now |
| 09-07-2005, 03:56 AM | #4 |
Hm.. wow, when I finally thought InvX would never have it.. it's here. Very nice. |
| 08-01-2006, 03:20 PM | #5 |
I have a question about how really long the codes could get. If I had the following features, say, 15-20 inventory slots max, socketed items, but no 'added' features to each item. What if I attempted to rework the socketed system so that it's not really a 'bonus' attribute, but an actual different item? I'd really love to implement the InvX system into my map-to-never-be-completed, but it almost completely nulls the possibility of using any of the 'funner' functions that I'd want to use. edit:: By 'reworking' the socketed system, what I really meant is if I attempted to make a save code for the socketed items, let it detect what socketed items there are, and save a 'dummy' item in it's place that would load back an item that has that socketed item socketed in the same way. This could add up to alot of dummy items, but I'm willing to take that risk. A somewhat off-topic question to add onto this. How wise would it be to go into learning JASS more thoroughly through expirementing with doing various things with this system? I know there's tutorials out there of numerous quantities, but.. well, I don't know. I'm very limited in my JASS knowledge at the moment, but it's something I've been yearning to learn for sometime. Yeah. I'm considering giving the players the option of having extremely long load codes in order have a multitude of features added to their gameplay, while those who don't feel like going in-depth into the game can stick with 6 inventory slots. Thanks for any response I get, peace. |
| 08-01-2006, 06:15 PM | #6 | |
Quote:
Well, start experimenting. The best way to learn is trial and error, just don't try something way too complex at this rate, start somewhat simple and get yourway through it. Also, get a good JASS editor, WE is horrible for JASSing. |
