| 07-28-2005, 06:01 AM | #1 |
I want to make experience gain system like in World of Warcraft. Here's how it works: Hero gains no (or very little) exp for killing creeps with level at least 6 levels below level of killing Hero or 12 level above level of killing Hero. Have no idea how to do that, need help. |
| 08-07-2005, 03:40 PM | #2 |
go to the game constants and change it for creep level.... |
| 08-07-2005, 07:59 PM | #3 |
That's not exactly what he needs. Frankly, I'd trigger the whole thing. It won't be that sophisticated. Decide how much experience a unit awards. Then, when a hero kills one, compare the hero's level and the unit's level. If unitlevel = herolevel, give the hero the full exp. If unitlevel = herolevel-1, something less, etc. etc. You'll probably want to award experience based on that ratio with a coefficient, so that you can just make a formula for experience awarding instead of making an if/then for every comparison. |
| 08-09-2005, 05:51 AM | #4 |
I made a fully working WoW exp gain system and party system plus the exp works correctly when you are in a party and parties are limit to 5 except for raid which is 10 |
| 08-11-2005, 07:11 PM | #5 |
Uh.. that's cool. It doesn't help any of us at all to boast, although it would help to share the script you used? |
| 08-12-2005, 04:59 AM | #6 |
I might decide later to release it on wc3sear.ch as a spell and on here is the trigger section. |
| 08-12-2005, 10:33 PM | #7 |
Alright, that would save a few people a lot of work. Thanks. |
