| 12-17-2002, 11:49 PM | #1 |
I belive it IS possible but I've not tested. If you test, you must do these steps: 1. Make Units with the following IDs in UnitsUI.slk: hstt < Base Unit (Units loaded here) hrtt < Unit that it morphs into when you load Riflemen hmtt < Unit that it morphs into when you load Mortor Team. Note that hmtt exists, its already our beloved steam tank. 2. Give Rifelmen "Pilot Tank (Rifleman)", ability code Stpr 3. Give Mortor Team "Piolot Tank (Mortor Team)", ability code Stpm 4. Give hstt: Sch4 < Cargo Hold (Tank) attu < Tank Turret Atlp < Load Pilot Atdp <Drop Pilot ---------------------------- Then you should get it to work. Note that this is UNTESTED, but should be all the steps you need. When you are done put the modified UnitsUI.slk into the map. I did not test this, I'm asking someone who wants it to test it. I'm busy with my own projects, I just wanted to help. Bye! |
| 12-18-2002, 01:23 AM | #2 |
from what, ive heard,form reliabl sourc3s,is that the spell logic is missing,but someone try neways |
| 12-18-2002, 02:58 AM | #3 |
Guest | done that a long time ago, prolly during the beta wc3, anyways, pilot tank is worthless, you can see it as a mount hippogryph ability, when two units merge they form one new unit, which means you CANNOT demerge it anymore. needless to say that this ability is just error/not working/bugged or whatsoever |
