| 07-31-2005, 04:33 AM | #1 |
I know that there are a million encryption things out there. Could someone point me in the direction of the easiest one to implement into a save load code. It should be able to save gold, level,1 integer for hero type, and 12 items, maybe more. I've looked a few meathods and my head is spinning. Saving is really quite a minor part of this game, and I'd like to spend as little time as possible on it. |
| 07-31-2005, 11:32 PM | #2 |
Well if it is that minor and you are not interested in putting any work on it, you can just don't add save load code to the map. Granted if a save load code is added without a good encryption it would become easy to abuse and ruin your map |
| 08-01-2005, 12:45 PM | #3 |
Well, it's not that it is a minor part of my map. My map can be enjoyed without saving, but it will probobly be much more enjoyable with saving. I say that it's a minor part because I feel that saving a charachter on a map that isn't complete yet, is not as worth my time as playing the full game without saving. What I want is because so many people have made save load codes, for someone to point me to the one that would work best, because I've tried them before(even tried making one myself) and finding what I need takes about as much time as adding a new feature. I know that you made one just recently Lord Vexorian, but it was too hard to use(I tried the demo map, and I couldn't load anything). Any ideas on a script that would suit my purposes? |
| 08-05-2005, 01:22 AM | #4 |
Ok dude, I've already answered this lots of times, Go on google and search for Elilz, find his save/load map example and YOU altar it, Read what he writes it'll help you a lot, I've altered my own save code to save gold and stuff, time for you to learn howto do that, The materials are all there, P.S. I'm only leaving this as a source for you, I will not feed you everything, u will add some codes urself, because everytime I help some1 they become so cocky and then claim later on that they are better. At least if you are going to be cocky about it you can figure how to do this yourself then have something to brag about! Besides this is a pretty straight forward guide :) (btw this msg is not for you it's for all those noobs that get cocky after learninig a lot) R.E.S.P.E.C.T.! |
| 08-05-2005, 01:37 PM | #5 |
No offence taken. I know who that message is aimed at . Thanks I'll check it out. I am happy to say that all the bugs in my map are gone save for 1 very easy, but very important bug, but that's for another post.And as for modding it for what I need, I never expected anything less |
| 08-05-2005, 05:02 PM | #6 | |
Quote:
I am gonna act like weaaddar this time, but phew, I think that one has right to claim that his system is better than another one when It is TRUE! Elil's was great in the past but it lacks features and the way it was made is not advantaging to use for a new user. With mine you only need to change the values of 2 arrays and it does whatever you like automatically. Elil's is forced to always separate the code in raw blocks and use a lot more characters than needed. It has CRC but it doesn't have the extra protection that is the one that makes the code work only for one player so they don't pass the code every where. His saving of heroes itself is not handy when adding new items/ heroes, and it is less efficient than mine (uses too much loops). |
| 08-14-2005, 08:05 PM | #7 |
Oh..... Vex could you write a tutorial on how to use your save load(not modify,just use. I had trouble getting it to work...) I'm sure you have one, and explained it in the map or something, but i mean, how do you save/load with that CodeMaker map. I did everything it told me to and it didn't work. It might just be because I've never made my own saveload thing, and that's why I don't know what's going on with yours... I'll take another look at it later, but a tutorial would be nice. :) |
