| 07-31-2005, 09:22 AM | #1 |
I want to make an ability where my hero fakes his death in an emergency so creeps will stop following him and walk away, and for him to appear as as being dead while active. I want for the hero to be able to click it on or off whenever, with a minor cooldown. I've tried to work this out myself but cannot seem to get it to work as a whole, only small portions. I first used a Metomorphasis spell to switch to a version of my hero that doesn't have dmg, spells, cannot move, etc. Then tried triggering the whole thing but that didn't turn out so good. I could use some help with this spell if anyone has an idea how to put it together nicely! I appreciate any help -Lord Flex "God of Big Muscles" ![]() |
| 07-31-2005, 04:17 PM | #2 |
Getting the monsters to ignore him and haivng him do nothing is the easy part; it's getting the animations to work so he looks dead while using the ability that isn't. You may need to go to someone who will animate the unit's alternate form so it is a still corpse for a stand animation. |
| 07-31-2005, 09:15 PM | #3 |
Thanks for the reply. I'll see what I can do, but I might just scrap that ability for something slightly less problematic then. -Lord Flex "God of Big Muscles" ![]() |
| 07-31-2005, 10:35 PM | #4 |
I do believe that there is a trigger in WEU... that can play the units death animation. When the unit uses the ability, make a trigger stop the unit, and play his death animation. |
| 07-31-2005, 11:26 PM | #5 |
Playing the death animation is not exclusive for WEU, you can play it with the Unit - Play animation trigger, making creeps that follow him would be the difficult thing since you wouldn't know if a creep is really following the hero, and even if you knew what exactly would the creeps do? they should return to their place UNLESS there were any other player units close. I think that what you should do is playing the hero's death animation, pause him and add Permanent invisibility, although I think that permanent invisibility doesn't work with pause. You could make the spell channeling so it first plays the death animation then adds invisibility during the channeling of the spell |
| 08-01-2005, 01:08 AM | #6 |
I am using WEU btw. I still can't seem to get it right. Instead of invisibility I've been using the trigger Invulnerable. If anyone has ever played Vquest with the monk class, I want the ability like that. I chose Berserk as a cheap test ability, removed all buffs it gave so when I click it it triggers everything. I want it to have a % chance to work/fail on tricking the enemy. I've tried something like this and have gotten stuck. Mind you, I'm not the best with triggers... Events Unit - A unit Starts the effect of an ability Conditions (Unit-type of (Casting unit)) Equal to Monk (Ability being cast) Equal to Feign Death (Random integer number between 1 and 10) Greater than or equal to 6 Actions Unit - Make (Casting unit) Invulnerable Unit - Pause (Casting unit) Animation - Play (Casting unit)'s Animation - Death animation Now this DOES work, but it's still slightly off from what I wanted. I want to try not to use Unit - Pause unit because it leaves the hero unable to move unless I trigger it to unpause. I want it to work like this: there is a 40% chance to stop in place and feign death, dropping to the ground dead making my hero unable to attack, cast spells, move, etc. (pretty much BE dead) and make him invul. so creatures wont touch him and walk off. If he fails, he is still on the ground dead but NOT invul. so creatures can hit him. And I want the effect to wear off if the hero moves. Any ideas? |
| 08-01-2005, 01:39 AM | #7 | |
You need: A dummy unit w/ the same model as the hero casting it Custom spell: The Tinker ult thing. Make the dummy unit have invulnerablity and all that kind of stuff (can't move/attack/do anything except cast the tinker ult ability thing) Quote:
Unit type of casting unit equal to (whatever hero casts it) ^That is necesary because when the uncast the spell, it will play the death animation for the hero when it 'revives' |
| 08-01-2005, 02:35 AM | #8 |
That would work almost perfectly, but I want the spell to have a chance to fail, so he appears dead but is not invulnerable. From the looks of it, using the Tinker ability won't work with that. There is a trigger to morph a unit in the WEU, maybe I'll try something with that. |
