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Doodads and Triggers

08-02-2005, 02:48 AM#1
Zandose
Hi. I'm having trouble with creating doodads though triggers. Although you can make destructibles though triggers you can't make doodads. I've tried use the doodad models in destructibles but the pathing is still effected (units go higher when they walk over them). Next I tried putting the doodad models on unit but this creates to much lag. Is is possible to to maybe use the triggers ubersplat or image? I Don't know how to create presets for the ubersplats. Anyone have any ideas? I should point out I'm tring to avoid size and lag is possible. Thank you.
08-02-2005, 11:02 PM#2
Kelna2
Just base the doodad off of a tree and you should be fine.
08-02-2005, 11:04 PM#3
Zandose
Quote:
Originally Posted by Kelna2
Just base the doodad off of a tree and you should be fine.

I'll try but I think that the pathing will still be effected