| 08-02-2005, 10:47 PM | #1 |
MTG is a highly advanced form of "Footman Wars" / Madness style map. It used to be a popular map on starcraft/brood war, since then there have been several attempts to remake it for warcraft but all have been fairly poor. This is how the gameplay basically works - There are 5 colours/slots available/maximum players - Each player gets units spawned every so often (30 seconds for example) - By killing enemy units you get gold, the more gold you have the more and better units you get at each spawn interval - You can use your gold for various things such as defense/upgrades/extra units/special units/buildings and World spells - If you spend to much gold up you will go back down to less/crappy units spawning at each spawn interval so you have to spend it wisely. Each colour is completely unique from the others, ill list the colours and what they are all about> WHITE - White is the colour of law, order and structure. White magic heals and protects its creatures. Its main creatures are soldiers, clerics and angels. White mages prefer to send an army of smaller creatures into battle, but sometimes a single, awesome champion is necessary. BLUE - Blue is the colour of the deep sea and the endless sky. The strength of blue magic lies in trickery and manipulation. Blue magic works behind the scenesm, scheming and stealing secrets, controlling their enviroments completely before making a move. The power of blue calls wizards and weird beasts of the air and oceans. BLACK - Black mana comes from dank swamps, where things rester and rot. Death, disease, selfishness, power at any cost, these are the twisted values of darkness. Black magic is powerful and easy to wield but it comes with a high price. Its spells and abilities warp the mind, poison the land and turn creatues into nothing. Dark minions, undead creatures and unspeakable horrors are native to the swamp and they are as self-serving and treacherous as the mages who command them. RED - Red mana comes from the mountains and the fiery heart of the world itself. Red magic is filled with fire, frenzy and storms of rock and lava. Its creatures are warlike and dangerous, ranging from mighty dragons to hordes of rampaging goblins. Mages who master red magic have no patience for talk or subtlety. they act quickly and recklessly. Red mages can channel their wild emotions to crush the ground you walk on or to wield flame like a living weapon. GREEN - The teeming forests overflow with green mana, which represents the pulse of nature. Green magic is about growth, life and brute force. Green mages understand the wrold obeys the law of the jungle, everything is either predator or prey. Some green creatures are rich, living sources of mana, but no other colour can boast creatures as powerful. Green creatures are the biggest and mightiest around, from towering nature elements to carnivorous wurms. Continued>> |
| 08-02-2005, 10:48 PM | #2 |
Depending on which path you picked, at each spawn interval you would recieve units from that path. The more kills and gold you amassed the stronger and more powerful units you would get at your command. I have not yet fully determined the gold level requirements but it will most likely be something like this:- - 0 gold needed to spawn tier 1 units - 50 gold needed to spawn tier 2 units - 150 gold needed to spawn tier 3 units - 399 gold needed to spawn tier 4 units - 500 gold needed to spawn tier 4 units At the beginning of the game you may also pick a Hero to lead your armys. Each path will have 3 varying heroes but you may mix heroes with differnet paths so for example a Vampire hero may lead a Zombie army. However heroes will most likely be better suited for their own paths. As the game progresses you can spend gold - To call in extra units, these are generally slightly stronger and/or specialise in areas which can boost your armys - Additional heroes, they are stronger than units but more expensive and slow your exp rate for other heroes in the area - Items for heroes, they can turn your heroes into formiddable champions - Upgrades/abilities - these can make your spawning units more capable and resilient. - Buildings - these can spawn extra units, defend your area, or have other magical effects - World Spells - these are the real power and win the games. You can steal peoples heroes, ressurect yours destroy buildings, massess of units, steal gold, manipulate your own gold etc. etc. Obviously to win the game you need to kill the other players, the game is generally a 5player free for all and works best this way. Continued>> |
| 08-02-2005, 10:50 PM | #3 |
So far we have done the following - Created the map - Theory behind 150 items (so far only 20 or so actually made in game) - Theory behind 20 Heroes with 6 custom spells each (so far 3 heroes complete) - Some of the paths are done others are still being "drawn out" What we need - Modellers/Skinners - mainly for each Hero I can send pictures of how we want the heroes to look like and what they are based on. - Advanced Spell/Ability makers - again mainly hero spells I can send spell lists for browsing If interested reply here or email me/msn me at [email protected] thx Xev |
| 08-03-2005, 07:40 AM | #4 |
You know... it wasn't really needed to do this in three posts. You could have done this in one post. I'd like to change it in one post, but I don't have access to the moderating tools yet ![]() |
| 08-03-2005, 10:53 PM | #5 | |
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bwuhahaha In future i'll make it one post. I just thought it would be easier to read spaced out. |
| 08-04-2005, 07:36 AM | #6 |
i liked the starcraft level, and i really like the card game, i should assume this will be good, unfortunatly i cant help or even play this, i uninstalled warcraft. i would do some modelling for you, except, no offense, i for some reason have my doubts that this project will ever get finished. |
| 08-04-2005, 08:50 AM | #7 | |
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Well soon in about a week we should be able to test it properly 5ppl free for all, ure welcome to come and see for yourself |
| 08-04-2005, 05:33 PM | #8 |
i would, but as i said before, i uninstalled warcraft 3, and i dont feel like reinstalling it, |
| 08-05-2005, 02:56 PM | #9 |
So what saga are we based in here? I think you sohlud do it in Kamigawa, because it's a recent expansion and it has neat cards. Will each card have real effects, or will they just be normal monsters? And a map like this was done already in warcraft, I have it somewhere. I really wish someone would actually do MTG in warcraft though, not just a game like this or something. |
| 08-05-2005, 10:40 PM | #10 | |
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Well the best set i found to being with was Onslaught due to the legions set and the high amount of creatures of the SAME creature type. This way I can easily make a - Cleric path - Wizards path - Zombie path - Goblin Path - Elf Path Each path will have 5 units and a choice between 3 heroes to start with. The set also has some of the greatest creatures Akroma, Phage etc. Once the maps playable with 5 players lots of spells and items ill add Mirrodin then Kamigawa then most likely go back to the old old editions for Vampire paths/Kjeldoran paths/Serra paths etc. I just must not try to do them all at once ![]() |
| 08-07-2005, 06:31 PM | #11 |
Ok... honestly you are doing the one thing i hate most about all u map makers... Just because u give a bunch of units names from somethnig doesnt mean the map has anything to do with it... Footman wars with MTG names does not make the map MTG...I suggest a different name, that gives a better idea of what the player is getting into.. |
| 08-07-2005, 08:38 PM | #12 | |
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Well I know what you mean and I agree when its things like Star wars towerdefence and warhamer this, xmen that etc. If you played the original Magic map that came on starcraft thou, it was very impressive and was very much like a MTG strategy computer game. You will be able to cast summons/instants/sorceries/enchatments/artifacts etc. |
