HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Aura Duration

08-03-2005, 07:54 PM#1
Tim.
Auras last until you walk away from the sorce of the aura correct? However, there is about a two second delay before the aura is actually removed AFTER the unit leaves the aura's range. I need to shorten this 2 second delay to as small a value as possible. I know this might not be possible, as I believe it to be hardcoded, however if anyone has ideas I would gladly accept them.
08-03-2005, 10:21 PM#2
Vexorian
There is no way to do this.

Your only chance - Remaking all the auras with triggers! would bring you a new problem : LAG
08-04-2005, 03:40 AM#3
Tim.
Yep thought so.

Vex; have you ever done anything like this in the past? I've got units on the ground, I want a fade filter aplied to a player when 'Hero' is near one of those units. The units are spawned randomly, are placed at Initialization, and are created by players.

I thought Auras might work because it is a simple boolean check. Alas.
08-04-2005, 08:17 AM#4
EdwardSwolenToe
Have you thought about editing the "Duration" field?


Edit: maybe not, try using phoenix fire.
08-04-2005, 11:14 AM#5
Tim.
Hehe. Got ya too eh?

Anyway, I thought of that, but what is the Action caused by being effected by pheonix fire? Unit Is Attacked? Unit Under Effect? I could never get it to work.

EDIT: Perhaps I missunderstood. Did you mean I should use Pheonix Fire to give the unit the correct buff sence it's duration is easily controlled? If so I dont think that will work either..the buff for phenoix fire appears to be hardcoded.