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Dungeon Generator

08-05-2005, 04:57 PM#1
Kalvorod
I've made a dungeon generator for my map. Currently It's somewhat like Diablo/Gauntlet. Details:

Generates a 10x10 dungeon complete with enemies based on current floor.

Builds a staircase that brings all heros back to town and recreates dungeon for the next floor.

Has a system for monster generation. Higher level groups of monsters spawn farther in the dungeon.

Has an easy to use system for creating new monster groups.

After 5 floors the the dungeon theme changes from outdoors to indoors, and has a simple meathod to create different enviorments.

Other Features : Players can pick from 3 heros.

An area is left untouched for a town, or what ever else.




Now obviously I can't just give it away, because this is my map. I just want to explain what it has in store for you .



The generator works flawlessly. Load time in almost non-existant because the dungeon is generated in game, so there are not thousands of doodads and units to load on startup. As a result, there is about a 5 second load time after players choose their hero's, and again each time they enter a new floor.



Update:A flaw with the "Move Region" tool has been fixed. Stairs now work properly again.



Note for anyone who plans on trying to make a similar map: Trying to make a map like this may just give you headaches, nausia, lack of social life, and eventually will cause death.
08-05-2005, 05:03 PM#2
Fladian
Wait a minute. Isn't there a thread of this in the Map Team Gathering forum already?
08-05-2005, 05:04 PM#3
Kalvorod
I don't believe so..... DID SOMEONE STEAL MY IDEA! YOU BASTARDS!

ok let me go check

EDIT: I spelled Fladian, Flavian instead(whoops)

Yeah thanks Fladian, there is one. That guy has a different idea,(I helped him about a month ago with a problem he had, when his map was still in infancy) but yeah, it's a map generator.

I am not held back by this however! In his posts he revealed that the generator is not perfect! Mine however is flawless BWA HAHAHA! His ideas are for a large map that is completely generated into a 25x25 grid in which you, hunt for gold and then escape?. Something like that. He's not sure, and neither am I, but the important thing is that my map has a much higher capacity than his.



Sorry....I don't mean to dis your map dude, I'm trying to motivate myself, I thought I had an origional idea(I guess it still is pretty origional because only 2 people have done it now.)

I will go update new dungeon types up from 3 to maybe 5 or 10.
08-05-2005, 05:27 PM#4
Fladian
If not, then the idea is very similar...
08-05-2005, 05:34 PM#5
Kalvorod
Read above Post ^^^^ How do you keep posting while I am editing my posts? You just have timing I guess.

(Post reserved for whatever I feel like posting after I make new dungeon types.)
08-05-2005, 05:56 PM#6
Fladian
Ah, sorry, I guess it's a coincidence.

Uh... perhaps you should work together or so?
08-05-2005, 06:01 PM#7
Kalvorod
yeah, maybe. But his game outline is different than mine(his more of like player vs player, while mine is players vs computer. If he wants my help I might help him, but as for me, the only help I need is making monsters/balancing, and assuming my friend does it like he said he would, I should be fine.
08-14-2005, 08:26 PM#8
Kalvorod
Update: When entering the dungeon, it now displays the floor name.
Upgraded area's from 3 to 5


Working on: Making more enemies and stuff. Adding some changes to how the first area is generated(It is outdoors, so doors will not be added)

If anyone wants to help me by making a bunch of enemy units that'd be cool. I'll need probobly 20 levels worth with about 4-5 unit types per level. That sounds good.

Also, I'll be making Hero groups too. You know, those groups with 1 strong guy and a bunch of similar looking guys... Yeah that.
08-15-2005, 02:15 AM#9
Killa_Demon1833
I can help. Just tell what you need me for, I'll tell you if I'm capable of it, then we're all set. Just post back here or search other threads I've posted in for contact info. I'd add now, but I feel way sick and wanna barf. Bye.
08-15-2005, 04:07 PM#10
Kalvorod
It stinks that I can't just message you(or anyone else for that matter) I'll search for contact infomation and give details.

I believe that one of the non-official World edits allows you to import units from another map, I think it was WE Unlimited(almost positive, but I uninstalled it a while ago). So you can make them in a different map and I can import them( that way I don't have to wait for you to finish before I continue work on my map ).

Update: -Entering fields now print out random field names.
-Came up with an idea for a better maze randomizer, but it's complex and I'd rather not try to fix what isn't broken(and it would require a longer load time and many more varaibles, so I'll just stick with what I've got for now).
-Added a healer in town
-Moved gaurd towers farther from dungeon
-Possibly might have made shop sounds only play for the person buying, still need to test that
09-14-2005, 12:23 PM#11
Draenei-Seer
I'm SOO lazy that I couldn't even read every reply even tho this is only one page... So, this is gonna b released when its ready? DAMN nice!
09-17-2005, 09:10 PM#12
Kalvorod
No... I got lazy... If anyone wants the map they can have it, just contact me. It's no where near finished. One snag that I didn't like is having to use JASS triggers to make a decent item system the way I wanted it, and I don't have the time to learn JASS.

I just have too much work to do with school now, and I moved onto a new map that I like better. E-mail is [email protected]
09-23-2005, 06:26 AM#13
Balthamos
I made a map similar to this as well, but lost interest after a while. Can I ask (I didn't read all the posts, I apoligise if you already mentioned it) are you generating random rooms of different sizes? or do they all meet a certain grid restraint?

My map had about 15 different rooms that could be placed throughout an 8 by 8 dungeon. Heroes could also buy explosives to blow holes in the walls, just incase there were errors in my path finding ( or the lack thereof a path finding system >.> )

Good luck btw, private message me if you'd like to see my map.
09-29-2005, 05:33 PM#14
Kalvorod
Yeah, the map generates at least 33 rooms in a 10 by 10 grid(size contraint is 1x1, but there are no doors in the first few floors). A lot of the map has areas where all that is needed is simple copy pastes to add unit groups, and different evironments.

I figure that when Warcraft 4, or starcraft 2 comes out I'll make a better one.