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Skinning/Modelling problem

08-06-2005, 03:30 PM#1
image
I guess this is a skinning problem as the model works fine but if it turns out to be a problem with the model i,m sorry. I've got 2 models, a sword and a shield, both are attachtchments that i made. When i open them in the wc3viewer both show up with their skins fine and complete but when i import them into the world editor the sword and shield are entirely white. I haven't got the path wrong in the import manager because i've checked that so i would appreciate any help. Here's the files: Sword & Skin
Shield & Skin
08-07-2005, 09:16 PM#2
TDR
The skin's dimensions must be a multiplier of 32 and in a square shape. For example 64x64, 256x256, etc. The sword's skin (only that I've seen) are totaly wrong in this case. Mabye if you change the dimentions it will all work.
08-10-2005, 01:21 AM#3
Whitehorn
True for 8x, but not square.

Case: Look at most mounted unit's textures. They are 512x256.
08-10-2005, 02:07 PM#4
BlinkBoy
Quote:
Originally Posted by TDR
The skin's dimensions must be a multiplier of 32 and in a square shape. For example 64x64, 256x256, etc. The sword's skin (only that I've seen) are totaly wrong in this case. Mabye if you change the dimentions it will all work.

no, wrong, wc3 establishes that the dimentions must be 8 pixels or more with the condition that it must be a multiplier of 8, both length and width must follow the condition but they can be different.
08-10-2005, 10:20 PM#5
Whitehorn
Blink, are you blind or a parrot?
08-11-2005, 12:23 PM#6
BlinkBoy
Quote:
Originally Posted by Whitehorn
Blink, are you blind or a parrot?

maybe i'm blind, i thought for a moment u said 32x
08-21-2005, 02:05 PM#7
image
thx alot ive been away for 2 weeks so couldn't reply sooner because of no computers.